摘要: using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Diagnostics; /// /// 脚本挂载在button上 /// 跨场景,单击按钮跳转主场景,此时控制端调用虚拟端。 //... 阅读全文
posted @ 2017-05-17 16:49 CocomoNo1 阅读(228) 评论(0) 推荐(0) 编辑