摘要: Light Probes 光照探针 Only static objects are considered by Unity’s Baked or Precomputed Realtime GI systems. In order for dynamic objects such as interac 阅读全文
posted @ 2018-11-02 11:57 CloudLiu 阅读(2557) 评论(0) 推荐(0) 编辑
摘要: Emissive Materials 自发光材质 Whilst Area Lights are not supported by Precomputed Realtime GI, similar soft lighting effects are still possible using ‘Emis 阅读全文
posted @ 2018-11-02 09:51 CloudLiu 阅读(9451) 评论(0) 推荐(0) 编辑
摘要: Light Types 灯光类型 We have now covered some of the project settings which need to be considered before beginning work on lighting your scenes in Unity. 阅读全文
posted @ 2018-11-02 09:48 CloudLiu 阅读(1614) 评论(0) 推荐(0) 编辑
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posted @ 2018-11-02 09:46 CloudLiu 阅读(7) 评论(0) 推荐(0) 编辑
摘要: Reflections 反射 Reflection Source 反射源 By default, objects in a scene are rendered using Unity’s ‘Standard Shader’. The Standard Shader is a 'physically 阅读全文
posted @ 2018-11-02 09:44 CloudLiu 阅读(1608) 评论(0) 推荐(0) 编辑