摘要: High Dynamic Range (HDR) 高动态范围 As well as Color Space, the ‘dynamic range’ of your camera needs to be configured. Essentially, this defines how extrem 阅读全文
posted @ 2018-11-01 16:35 CloudLiu 阅读(431) 评论(0) 推荐(0) 编辑
摘要: Choosing a Color Space 选择色彩空间 In addition to selecting a rendering path, it’s important to choose a ‘Color Space’ before lighting your project. Color 阅读全文
posted @ 2018-11-01 16:34 CloudLiu 阅读(947) 评论(0) 推荐(0) 编辑
摘要: The Precompute Process 预计算过程 In Unity, precomputed lighting is calculated in the background - either as an automatic process, or it is initiated manua 阅读全文
posted @ 2018-11-01 16:33 CloudLiu 阅读(316) 评论(0) 推荐(0) 编辑
摘要: Choosing a Rendering Path 选择渲染路径 Unity supports a number of rendering techniques, or ‘paths’. An important early decision which needs to be made when 阅读全文
posted @ 2018-11-01 16:33 CloudLiu 阅读(322) 评论(0) 推荐(0) 编辑
摘要: Choosing a Lighting Technique 选择照明技术 https://unity3d.com/cn/learn/tutorials/topics/graphics/choosing-lighting-technique?playlist=17102 Broadly speakin 阅读全文
posted @ 2018-11-01 16:30 CloudLiu 阅读(656) 评论(0) 推荐(0) 编辑
摘要: Lighting overview 照明概述 In order to calculate the shading of a 3D object, Unity needs to know the intensity, direction and color of the light that fall 阅读全文
posted @ 2018-11-01 16:28 CloudLiu 阅读(501) 评论(0) 推荐(0) 编辑