c++ template(8)模版多态
2013-03-29 11:12 Clingingboy 阅读(478) 评论(0) 编辑 收藏 举报
一.传统多态->动多态
代码示例:
// common abstract base class GeoObj for geometric objects
class GeoObj {
public:
// draw geometric object:
virtual void draw() const = 0;
// return center of gravity of geometric object:
virtual Coord center_of_gravity() const = 0;
…
};
// concrete geometric object class Circle
// - derived from GeoObj
class Circle : public GeoObj {
public:
virtual void draw() const;
virtual Coord center_of_gravity() const;
…
};
// concrete geometric object class Line
// - derived from GeoObj
class Line : public GeoObj {
public:
virtual void draw() const;
virtual Coord center_of_gravity() const;
…
};
调用示例:
// draw any GeoObj
void myDraw (GeoObj const& obj)
{
obj.draw(); // call draw() according to type of object
}
// process distance of center of gravity between two GeoObjs
Coord distance (GeoObj const& x1, GeoObj const& x2)
{
Coord c = x1.center_of_gravity() - x2.center_of_gravity();
return c.abs(); // return coordinates as absolute values
}
// draw inhomogeneous collection of GeoObjs
void drawElems (std::vector<GeoObj*> const& elems)
{
for (unsigned i=0; i<elems.size(); ++i) {
elems[i]->draw(); // call draw() according to type of element
}
}
int main()
{
Line l;
Circle c, c1, c2;
myDraw(l); // myDraw(GeoObj&) => Line::draw()
myDraw(c); // myDraw(GeoObj&) => Circle::draw()
distance(c1,c2); // distance(GeoObj&,GeoObj&)
distance(l,c); // distance(GeoObj&,GeoObj&)
std::vector<GeoObj*> coll; // inhomogeneous collection
coll.push_back(&l); // insert line
coll.push_back(&c); // insert circle
drawElems(coll); // draw different kinds of GeoObjs
}
二.静多态=>模版
不再需要继承
// draw any GeoObj
template <typename GeoObj>
void myDraw (GeoObj const& obj)
{
obj.draw(); // call draw() according to type of object
}
// process distance of center of gravity between two GeoObjs
template <typename GeoObj1, typename GeoObj2>
Coord distance (GeoObj1 const& x1, GeoObj2 const& x2)
{
Coord c = x1.center_of_gravity() - x2.center_of_gravity();
return c.abs(); // return coordinates as absolute values
}
// draw homogeneous collection of GeoObjs
template <typename GeoObj>
void drawElems (std::vector<GeoObj> const& elems)
{
for (unsigned i=0; i<elems.size(); ++i) {
elems[i].draw(); // call draw() according to type of element
}
}
int main()
{
Line l;
Circle c, c1, c2;
myDraw(l); // myDraw<Line>(GeoObj&) => Line::draw()
myDraw(c); // myDraw<Circle>(GeoObj&) => Circle::draw()
distance(c1,c2); // distance<Circle,Circle>(GeoObj1&,GeoObj2&)
distance(l,c); // distance<Line,Circle>(GeoObj1&,GeoObj2&)
// std::vector<GeoObj*> coll; // ERROR: no inhomogeneous
// collection possible
std::vector<Line> coll; // OK: homogeneous collection possible
coll.push_back(l); // insert line
drawElems(coll); // draw all lines
}
三.比较
动多态:1.需要一个公共基类,2.运行时动态绑定3.生成代码比较小 4.不需要发布源代码
静多态:1.不需要继承关系,2.编译时绑定 3.体积大,执行速度效率高
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