RegisterWaitForSingleObject的使用
2013-03-12 18:16 Clingingboy 阅读(3346) 评论(0) 编辑 收藏 举报
参考:
ThreadPool基础之RegisterWaitForSingleObject
意图:可控制的线程池
贴一段chrome的封装代码
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/win/object_watcher.h"
#include "base/bind.h"
#include "base/logging.h"
namespace base {
namespace win {
//-----------------------------------------------------------------------------
ObjectWatcher::ObjectWatcher()
: weak_factory_(this),
object_(NULL),
wait_object_(NULL),
origin_loop_(NULL) {
}
ObjectWatcher::~ObjectWatcher() {
StopWatching();
}
bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) {
CHECK(delegate);
if (wait_object_) {
NOTREACHED() << "Already watching an object";
return false;
}
// Since our job is to just notice when an object is signaled and report the
// result back to this thread, we can just run on a Windows wait thread.
DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE;
// DoneWaiting can be synchronously called from RegisterWaitForSingleObject,
// so set up all state now.
callback_ = base::Bind(&ObjectWatcher::Signal, weak_factory_.GetWeakPtr(),
delegate);
object_ = object;
origin_loop_ = MessageLoop::current();
if (!RegisterWaitForSingleObject(&wait_object_, object, DoneWaiting,
this, INFINITE, wait_flags)) {
NOTREACHED() << "RegisterWaitForSingleObject failed: " << GetLastError();
object_ = NULL;
wait_object_ = NULL;
return false;
}
// We need to know if the current message loop is going away so we can
// prevent the wait thread from trying to access a dead message loop.
MessageLoop::current()->AddDestructionObserver(this);
return true;
}
bool ObjectWatcher::StopWatching() {
if (!wait_object_)
return false;
// Make sure ObjectWatcher is used in a single-threaded fashion.
DCHECK(origin_loop_ == MessageLoop::current());
// Blocking call to cancel the wait. Any callbacks already in progress will
// finish before we return from this call.
if (!UnregisterWaitEx(wait_object_, INVALID_HANDLE_VALUE)) {
NOTREACHED() << "UnregisterWaitEx failed: " << GetLastError();
return false;
}
weak_factory_.InvalidateWeakPtrs();
object_ = NULL;
wait_object_ = NULL;
MessageLoop::current()->RemoveDestructionObserver(this);
return true;
}
HANDLE ObjectWatcher::GetWatchedObject() {
return object_;
}
// static
void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) {
DCHECK(!timed_out);
// The destructor blocks on any callbacks that are in flight, so we know that
// that is always a pointer to a valid ObjectWater.
ObjectWatcher* that = static_cast<ObjectWatcher*>(param);
that->origin_loop_->PostTask(FROM_HERE, that->callback_);
that->callback_.Reset();
}
void ObjectWatcher::Signal(Delegate* delegate) {
// Signaling the delegate may result in our destruction or a nested call to
// StartWatching(). As a result, we save any state we need and clear previous
// watcher state before signaling the delegate.
HANDLE object = object_;
StopWatching();
delegate->OnObjectSignaled(object);
}
void ObjectWatcher::WillDestroyCurrentMessageLoop() {
// Need to shutdown the watch so that we don't try to access the MessageLoop
// after this point.
StopWatching();
}
} // namespace win
} // namespace base
测试代码:
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <process.h>
#include "base/message_loop.h"
#include "base/win/object_watcher.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
namespace win {
namespace {
class QuitDelegate : public ObjectWatcher::Delegate {
public:
virtual void OnObjectSignaled(HANDLE object) {
MessageLoop::current()->Quit();
}
};
class DecrementCountDelegate : public ObjectWatcher::Delegate {
public:
explicit DecrementCountDelegate(int* counter) : counter_(counter) {
}
virtual void OnObjectSignaled(HANDLE object) {
--(*counter_);
}
private:
int* counter_;
};
void RunTest_BasicSignal(MessageLoop::Type message_loop_type) {
MessageLoop message_loop(message_loop_type);
ObjectWatcher watcher;
EXPECT_EQ(NULL, watcher.GetWatchedObject());
// A manual-reset event that is not yet signaled.
HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);
QuitDelegate delegate;
bool ok = watcher.StartWatching(event, &delegate);
EXPECT_TRUE(ok);
EXPECT_EQ(event, watcher.GetWatchedObject());
SetEvent(event);
MessageLoop::current()->Run();
EXPECT_EQ(NULL, watcher.GetWatchedObject());
CloseHandle(event);
}
void RunTest_BasicCancel(MessageLoop::Type message_loop_type) {
MessageLoop message_loop(message_loop_type);
ObjectWatcher watcher;
// A manual-reset event that is not yet signaled.
HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);
QuitDelegate delegate;
bool ok = watcher.StartWatching(event, &delegate);
EXPECT_TRUE(ok);
watcher.StopWatching();
CloseHandle(event);
}
void RunTest_CancelAfterSet(MessageLoop::Type message_loop_type) {
MessageLoop message_loop(message_loop_type);
ObjectWatcher watcher;
int counter = 1;
DecrementCountDelegate delegate(&counter);
// A manual-reset event that is not yet signaled.
HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);
bool ok = watcher.StartWatching(event, &delegate);
EXPECT_TRUE(ok);
SetEvent(event);
// Let the background thread do its business
Sleep(30);
watcher.StopWatching();
MessageLoop::current()->RunAllPending();
// Our delegate should not have fired.
EXPECT_EQ(1, counter);
CloseHandle(event);
}
void RunTest_OutlivesMessageLoop(MessageLoop::Type message_loop_type) {
// Simulate a MessageLoop that dies before an ObjectWatcher. This ordinarily
// doesn't happen when people use the Thread class, but it can happen when
// people use the Singleton pattern or atexit.
HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL); // not signaled
{
ObjectWatcher watcher;
{
MessageLoop message_loop(message_loop_type);
QuitDelegate delegate;
watcher.StartWatching(event, &delegate);
}
}
CloseHandle(event);
}
} // namespace
//-----------------------------------------------------------------------------
TEST(ObjectWatcherTest, BasicSignal) {
RunTest_BasicSignal(MessageLoop::TYPE_DEFAULT);
RunTest_BasicSignal(MessageLoop::TYPE_IO);
RunTest_BasicSignal(MessageLoop::TYPE_UI);
}
TEST(ObjectWatcherTest, BasicCancel) {
RunTest_BasicCancel(MessageLoop::TYPE_DEFAULT);
RunTest_BasicCancel(MessageLoop::TYPE_IO);
RunTest_BasicCancel(MessageLoop::TYPE_UI);
}
TEST(ObjectWatcherTest, CancelAfterSet) {
RunTest_CancelAfterSet(MessageLoop::TYPE_DEFAULT);
RunTest_CancelAfterSet(MessageLoop::TYPE_IO);
RunTest_CancelAfterSet(MessageLoop::TYPE_UI);
}
TEST(ObjectWatcherTest, OutlivesMessageLoop) {
RunTest_OutlivesMessageLoop(MessageLoop::TYPE_DEFAULT);
RunTest_OutlivesMessageLoop(MessageLoop::TYPE_IO);
RunTest_OutlivesMessageLoop(MessageLoop::TYPE_UI);
}
} // namespace win
} // namespace base