代码改变世界

Win32 菜单光标

2012-02-14 12:47  Clingingboy  阅读(1158)  评论(0编辑  收藏  举报

 

漏了写总是心里不舒服

2.1 如何动态添加和删除菜单项

 四个方法:AppendMenu,InsertMenu,RemoveMenu,DeleteMenu

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnAppendMenu()
{
//获得主菜单
CMenu* pMenu = GetMenu();
//获得子菜单
CMenu* pSubMenu = pMenu->GetSubMenu(4);

if (pSubMenu->GetMenuItemCount() == 4)
{
//在菜单末端添加菜单项
pSubMenu->AppendMenu(MF_STRING, ID_TEST_MENU, _T("新菜单项"));

//重画菜单
DrawMenuBar();
}
}

void CMainFrame::OnInsertMenu()
{
//获得主菜单
CMenu* pMenu = GetMenu();
//获得子菜单
CMenu* pSubMenu = pMenu->GetSubMenu(4);

if (pSubMenu->GetMenuItemCount() == 4)
{
//在菜单指定位置添加菜单项
pSubMenu->InsertMenu(1, MF_BYPOSITION, ID_TEST_MENU, _T("新菜单项"));

//重画菜单
DrawMenuBar();
}
}

void CMainFrame::OnRemoveMenu()
{
//获得主菜单
CMenu* pMenu = GetMenu();
//获得子菜单
CMenu* pSubMenu = pMenu->GetSubMenu(4);

if (pSubMenu->GetMenuItemCount() == 5)
{
//删除菜单项
pSubMenu->RemoveMenu(4, MF_BYPOSITION);

//重画菜单
DrawMenuBar();
}
}

void CMainFrame::OnDeleteMenu()
{
//获得主菜单
CMenu* pMenu = GetMenu();
//获得子菜单
CMenu* pSubMenu = pMenu->GetSubMenu(4);

if (pSubMenu->GetMenuItemCount() == 5)
{
//删除菜单项
pSubMenu->DeleteMenu(4, MF_BYPOSITION);

//重画菜单
DrawMenuBar();
}
}

 

2.2 如何在系统菜单中添加菜单项

 GetSystemMenu方法

    //获得系统菜单
CMenu* pMenu = GetSystemMenu(FALSE);

//删除系统菜单项
pMenu->RemoveMenu(SC_MOVE, MF_STRING);

//添加菜单项
pMenu->InsertMenu(0, MF_BYPOSITION, ID_TEST_MENU, _T("测试菜单项"));

2.3 如何禁用关闭按钮

EnableMenuItem方法
    //获得系统菜单
CMenu* pMenu = GetSystemMenu(FALSE);

//禁用关闭按钮
pMenu->EnableMenuItem(SC_CLOSE, MF_BYCOMMAND | MF_GRAYED);

2.4 如何启用和禁用菜单项

使用CCmdUI对象

void CMainFrame::OnTestMenu1() 
{
m_bEnable1 = FALSE;
m_bEnable2 = TRUE;
}

void CMainFrame::OnUpdateTestMenu1(CCmdUI* pCmdUI)
{
//启用或禁用菜单1
pCmdUI->Enable(m_bEnable1);
}

void CMainFrame::OnTestMenu2()
{
m_bEnable1 = TRUE;
m_bEnable2 = FALSE;
}

void CMainFrame::OnUpdateTestMenu2(CCmdUI* pCmdUI)
{
//启用或禁用菜单2
pCmdUI->Enable(m_bEnable2);
}

2.5 如何设置菜单项的检查状态

CheckMenuItem方法
CheckMenuRadioItem则是单选
void CMainFrame::OnUpdateTestMenu(CCmdUI* pCmdUI) 
{
CMenu menu;
//menu.CheckMenuItem();
//设置菜单项检查状态
pCmdUI->SetCheck(m_nCheck);
}

2.6 如何实现快捷菜单(右键菜单)

TrackPopupMenu方法
void CDemoView::OnContextMenu(CWnd* pWnd, CPoint point) 
{
CMenu menu;

//加载菜单
if (!menu.LoadMenu(IDR_MENU))
{
return;
}

//获得子菜单
CMenu* pPopupMenu = menu.GetSubMenu(0);

//弹出菜单
pPopupMenu->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON,
point.x, point.y, pWnd);
}

2.7 如何获得光标的位置

m_Point为mousemove时的坐标
void CDemoView::OnDraw(CDC* pDC)
{
//获得客户区坐标
CRect rect;
GetClientRect(rect);

//绘制十字光标
pDC->MoveTo(0, m_Point.y);
pDC->LineTo(rect.Width(), m_Point.y);
pDC->MoveTo(m_Point.x, 0);
pDC->LineTo(m_Point.x, rect.Height());

//输出光标坐标
CString strText =_T("");
strText.Format(_T("%d, %d"), m_Point.x, m_Point.y);
pDC->SetBkMode(TRANSPARENT);
pDC->SetTextAlign(TA_RIGHT | TA_BOTTOM);
pDC->TextOut(m_Point.x, m_Point.y, strText);
}

2.8 如何限制光标的移动范围

ClipCursor方法
void CDemoView::OnLButtonDown(UINT nFlags, CPoint point) 
{
//获得客户区坐标
CRect rect;
GetClientRect(rect);

rect.left = rect.left + rect.Width() / 4;
rect.right = rect.right - rect.Width() / 4;
rect.top = rect.top + rect.Height() / 4;
rect.bottom = rect.bottom - rect.Height() / 4;

//映射屏幕坐标
ClientToScreen(rect);

//限制光标移动范围
ClipCursor(&rect);

CView::OnLButtonDown(nFlags, point);
}

void CDemoView::OnLButtonUp(UINT nFlags, CPoint point)
{
//光标自由移动
ClipCursor(NULL);

CView::OnLButtonUp(nFlags, point);
}

2.9 如何使用预定义光标

LoadStandardCursor方法和SetCursor方法
BOOL CDemoView::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) 
{
//设置光标
::SetCursor(m_hCursor);

return TRUE;
// return CView::OnSetCursor(pWnd, nHitTest, message);
}

void CDemoView::OnLButtonDown(UINT nFlags, CPoint point)
{
//加载光标
m_hCursor = AfxGetApp()->LoadStandardCursor(IDC_CROSS);

//设置光标
::SetCursor(m_hCursor);

CView::OnLButtonDown(nFlags, point);
}

void CDemoView::OnLButtonUp(UINT nFlags, CPoint point)
{
//加载光标
m_hCursor = AfxGetApp()->LoadStandardCursor(IDC_SIZENWSE);

//设置光标
::SetCursor(m_hCursor);

CView::OnLButtonUp(nFlags, point);
}

2.10 如何使用自定义光标

LoadCursor方法载入
BOOL CDemoView::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) 
{
//设置光标
::SetCursor(m_hCursor);

return TRUE;
// return CView::OnSetCursor(pWnd, nHitTest, message);
}

void CDemoView::OnLButtonDown(UINT nFlags, CPoint point)
{
//加载光标
m_hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR2);

//设置光标
::SetCursor(m_hCursor);

CView::OnLButtonDown(nFlags, point);
}

void CDemoView::OnLButtonUp(UINT nFlags, CPoint point)
{
//加载光标
m_hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR1);

//设置光标
::SetCursor(m_hCursor);

CView::OnLButtonUp(nFlags, point);
}

2.11 如何使用等待光标

BeginWaitCursor和EndWaitCursor
void CDemoView::OnLButtonDown(UINT nFlags, CPoint point) 
{
//启动等待光标
BeginWaitCursor();

//休眠
Sleep(5000);

//结束等待光标
EndWaitCursor();

CView::OnLButtonDown(nFlags, point);
}