Visual C++ 光标
2011-04-05 13:58 Clingingboy 阅读(3199) 评论(1) 编辑 收藏 举报
2.7 如何获得光标的坐标
在鼠标相关事件中获取坐标
void CDemoView::OnMouseMove(UINT nFlags, CPoint point)
{
//保存光标坐标
m_Point = point;
//刷新客户区
Invalidate();
CView::OnMouseMove(nFlags, point);
}
2.8 如何限制光标的移动范围
ClipCursor方法
void CDemoView::OnLButtonDown(UINT nFlags, CPoint point)
{
//获得客户区坐标
CRect rect;
GetClientRect(rect);
rect.left = rect.left + rect.Width() / 4;
rect.right = rect.right - rect.Width() / 4;
rect.top = rect.top + rect.Height() / 4;
rect.bottom = rect.bottom - rect.Height() / 4;
//映射屏幕坐标
ClientToScreen(rect);
//限制光标移动范围
ClipCursor(&rect);
CView::OnLButtonDown(nFlags, point);
}
2.9 如何使用预定义光标
- LoadStandardCursor同LoadCursor
- SetCursor
- GetCursor
void CDemoView::OnLButtonDown(UINT nFlags, CPoint point)
{
//加载光标
m_hCursor = AfxGetApp()->LoadStandardCursor(IDC_CROSS);
//设置光标
::SetCursor(m_hCursor);
CView::OnLButtonDown(nFlags, point);
}
void CDemoView::OnLButtonUp(UINT nFlags, CPoint point)
{
//加载光标
m_hCursor = AfxGetApp()->LoadStandardCursor(IDC_SIZENWSE);
//设置光标
::SetCursor(m_hCursor);
CView::OnLButtonUp(nFlags, point);
}
2.10 如何使用自定义光标
同上,只不过光标属性是自定义的资源,使用LoadCursor方法载入
void CDemoView::OnLButtonDown(UINT nFlags, CPoint point)
{
//加载光标
m_hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR2);
//设置光标
::SetCursor(m_hCursor);
CView::OnLButtonDown(nFlags, point);
}
void CDemoView::OnLButtonUp(UINT nFlags, CPoint point)
{
//加载光标
m_hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR1);
//设置光标
::SetCursor(m_hCursor);
CView::OnLButtonUp(nFlags, point);
}
2.11 如何使用等待光标
使用BeginWaitCursor和EndWaitCursor方法
void CDemoView::OnLButtonDown(UINT nFlags, CPoint point)
{
//启动等待光标
BeginWaitCursor();
//休眠
Sleep(2000);
//结束等待光标
EndWaitCursor();
CView::OnLButtonDown(nFlags, point);
}
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