多线程编程(5)WaitEvent
2010-11-17 17:31 Clingingboy 阅读(1559) 评论(0) 编辑 收藏 举报
还是线程同步问题.
餐馆吃菜
即假设3个线程同步进行,但必须是有序进行的,不然线程就会错乱。比如
- 厨师烧菜
- 服务员端菜
- 顾客吃菜
上面的事情必须按照1,2,3的顺序来完成,意思即3在等2,2在等1.
顾客会一直催服务员,服务员会一直催厨师,如下示例
public class Demo3 { AutoResetEvent event1; AutoResetEvent event2; public Demo3() { event1 = new AutoResetEvent(false); event2 = new AutoResetEvent(false); ThreadPool.QueueUserWorkItem(new WaitCallback(Task1)); ThreadPool.QueueUserWorkItem(new WaitCallback(Task2)); ThreadPool.QueueUserWorkItem(new WaitCallback(Task3)); } public void Task1(object obj) { Console.WriteLine(DateTime.Now); Console.WriteLine("烧菜"); Thread.Sleep(3000); event1.Set(); } public void Task2(object obj) { event1.WaitOne(); Console.WriteLine(DateTime.Now); Console.WriteLine("端菜"); Thread.Sleep(2000); event2.Set(); } public void Task3(object obj) { event2.WaitOne(); Console.WriteLine(DateTime.Now); Console.WriteLine("吃菜); } }
结果
通过这种方式就保持线程可以有条理的工作
组合模块(WaitAll)
就像开发程序一样,先是分模块开发,然后是合并
public class Demo4 { AutoResetEvent[] events; public Demo4() { events = new AutoResetEvent[]{ new AutoResetEvent(false), new AutoResetEvent(false), new AutoResetEvent(false) }; ThreadPool.QueueUserWorkItem(new WaitCallback(Task1)); ThreadPool.QueueUserWorkItem(new WaitCallback(Task2)); ThreadPool.QueueUserWorkItem(new WaitCallback(Task3)); WaitHandle.WaitAll(events); Console.WriteLine("Complete"); } public void Task1(object obj) { Thread.Sleep(1000); Console.WriteLine(DateTime.Now); Console.WriteLine("Task1"); events[0].Set(); } public void Task2(object obj) { Thread.Sleep(2000); Console.WriteLine(DateTime.Now); Console.WriteLine("Task2"); events[1].Set(); } public void Task3(object obj) { Thread.Sleep(3000); Console.WriteLine(DateTime.Now); Console.WriteLine("Task3"); events[2].Set(); } }
结果
秒杀商品(AutoReset)
现在假设有3个人抢1件商品,3个人在等的就是时间的开始,时间一开始就开始秒杀.但只有一人才能成功,即3个人是抢占的
使用AutoResetEvent(只能激活一个线程)完成,下面只有一个线程进来,至于是哪个,谁也不知道
public class Demo5 { EventWaitHandle eventHandle; public Demo5() { eventHandle = new EventWaitHandle(false, EventResetMode.AutoReset); ThreadPool.QueueUserWorkItem(new WaitCallback(Task1)); ThreadPool.QueueUserWorkItem(new WaitCallback(Task2)); ThreadPool.QueueUserWorkItem(new WaitCallback(Task3)); eventHandle.Set(); } public void Task1(object obj) { eventHandle.WaitOne(); Thread.Sleep(1000); Console.WriteLine(DateTime.Now); Console.WriteLine("Task1"); } public void Task2(object obj) { eventHandle.WaitOne(); Thread.Sleep(1000); Console.WriteLine(DateTime.Now); Console.WriteLine("Task2"); } public void Task3(object obj) { eventHandle.WaitOne(); Thread.Sleep(1000); Console.WriteLine(DateTime.Now); Console.WriteLine("Task3"); } }
短跑比赛(ManualReset)
裁判员哨子一吹,全体运动员开跑,即ManualResetEvent可以激活多个线程,改为ManualResetEvent的结果如下
以上4个示例,展示了线程同步的问题