状态模式(State Pattern)
2010-08-26 23:09 Clingingboy 阅读(852) 评论(0) 编辑 收藏 举报意图:允许一个对象在其内部状态改变时改变它的行为。对象看起来似乎修改了它所属的类。
using System; using System.Collections.Generic; // State Pattern Judith Bishop Oct 2007 // Simple game where the context changes the state based on user input // Has four states, each with 6 operations interface IState { int MoveUp(Context context); int MoveDown(Context context); } // State 1 class NormalState : IState { public int MoveUp(Context context) { context.Counter+=2; return context.Counter; } public int MoveDown(Context context) { if (context.Counter < Context.limit) { context.State = new FastState(); Console.Write("|| "); } context.Counter-=2; return context.Counter; } } // State 2 class FastState : IState { public int MoveUp(Context context) { context.Counter+=5; return context.Counter; } public int MoveDown(Context context) { if (context.Counter < Context.limit) { context.State = new NormalState(); Console.Write("||"); } context.Counter-=5; return context.Counter; } } // Context class Context { public const int limit = 10; public IState State {get; set; } public int Counter = limit; public int Request(int n) { if (n==2) return State.MoveUp(this); else return State.MoveDown(this); } } static class Program { // The user interface static void Main () { Context context = new Context(); context.State = new NormalState(); Random r = new Random(37); for (int i = 5; i<=25; i++) { int command = r.Next(3); Console.Write(context.Request(command)+" "); } Console.WriteLine(); Console.ReadKey(); } } /* Output 8 10 8 || 6 11 16 11 6 ||1 3 || 1 ||-4 || -6 -1 4 ||-1 || -3 2 7 ||2 4 */