Mac : 右键creator->显示包内容->Contents->Resources->engine->bin->cocos2d-js-for-preview.js

内容 : 

page ->10352

var _touchEndHandler = function(touch, event) {
            var pos = touch.getLocation();
            var node = this.owner;
            node._hitTest(pos, this) ? event.type = EventType.TOUCH_END : event.type = EventType.TOUCH_CANCEL;
            event.touch = touch;
            var arr = [];
            var sortFun = function(node,arr){
                if(node.parent){
                    var name = node.name;
                    if(name == 'baseNode'){
                        arr.unshift(name);
                        return arr;
                    }else{
                        arr.unshift(name);
                        return sortFun(node.parent,arr);
                    }
                }else{
                    arr.unshift('baseNode');
                    return arr;
                }
                    
            }
            var arrSort = sortFun(node,arr);
            var pathStr = arrSort.join("/");
            console.log(pathStr);
            event.bubbles = true;
            node.dispatchEvent(event);
        };

加入名为sortFun的递归方法

baseNode是场景的基准节点