02 2023 档案
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;/// <summary>/// 写的是一个摇杆的代码/// 步骤和使用/// 1.因
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.AI; public class InputMag : MonoBehaviour{ private bool
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摘要://透明通道 Tags { "Queue" = "Transparent" "RenderType" = "Transparent" } LOD 100 ZWrite Off Blend SrcAlpha OneMinusSrcAlpha //溶解 //消失 //画圆 //地形 //人脸
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摘要:Shader "Chenchen/Terrain"//Shader的路径以及路径下的名称{ Properties//公开的属性 { _TuTex ("土", 2D) = "white" {}//变量名 Texture是显示名称 2D是类型 =默认值 _CaoTex ("草", 2D) = "whit
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摘要:using Cinemachine;using System.Collections;using System.Collections.Generic;using UnityEngine; public class CreatLine : MonoBehaviour{ public Cinemach
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class Creat_Yuan : MonoBehaviour{ MeshFilter
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine; public class CombinePlayer : MonoBehaviour{ public List<GameObject> bodys
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI ;using System.Linq; public class LDT5 : MaskableGraph
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摘要:using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine; public class HuangZhuShou : MonoBehaviour{ //通过此代码可以使预制
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatMaps : MonoBehaviour{ public int w
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatTerrain : MonoBehaviour{ public Te
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatCamera : MonoBehaviour{ public Gam
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine; public class CombineMesh : MonoBehaviour{ public GameObject[] Filters;//合
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