02 2023 档案

摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;/// <summary>/// 写的是一个摇杆的代码/// 步骤和使用/// 1.因 阅读全文
posted @ 2023-02-14 19:44 陈晨111 阅读(22) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.AI; public class InputMag : MonoBehaviour{ private bool 阅读全文
posted @ 2023-02-08 09:16 陈晨111 阅读(17) 评论(0) 推荐(0) 编辑
摘要://透明通道 Tags { "Queue" = "Transparent" "RenderType" = "Transparent" } LOD 100 ZWrite Off Blend SrcAlpha OneMinusSrcAlpha //溶解 //消失 //画圆 //地形 //人脸 阅读全文
posted @ 2023-02-03 15:30 陈晨111 阅读(15) 评论(0) 推荐(0) 编辑
摘要:Shader "Chenchen/Terrain"//Shader的路径以及路径下的名称{ Properties//公开的属性 { _TuTex ("土", 2D) = "white" {}//变量名 Texture是显示名称 2D是类型 =默认值 _CaoTex ("草", 2D) = "whit 阅读全文
posted @ 2023-02-02 09:16 陈晨111 阅读(44) 评论(0) 推荐(0) 编辑
摘要:using Cinemachine;using System.Collections;using System.Collections.Generic;using UnityEngine; public class CreatLine : MonoBehaviour{ public Cinemach 阅读全文
posted @ 2023-02-02 09:14 陈晨111 阅读(137) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class Creat_Yuan : MonoBehaviour{ MeshFilter 阅读全文
posted @ 2023-02-02 09:12 陈晨111 阅读(42) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine; public class CombinePlayer : MonoBehaviour{ public List<GameObject> bodys 阅读全文
posted @ 2023-02-02 09:11 陈晨111 阅读(43) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI ;using System.Linq; public class LDT5 : MaskableGraph 阅读全文
posted @ 2023-02-02 09:03 陈晨111 阅读(27) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine; public class HuangZhuShou : MonoBehaviour{ //通过此代码可以使预制 阅读全文
posted @ 2023-02-02 08:58 陈晨111 阅读(47) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatMaps : MonoBehaviour{ public int w 阅读全文
posted @ 2023-02-02 08:46 陈晨111 阅读(119) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatTerrain : MonoBehaviour{ public Te 阅读全文
posted @ 2023-02-02 08:43 陈晨111 阅读(136) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatCamera : MonoBehaviour{ public Gam 阅读全文
posted @ 2023-02-02 08:41 陈晨111 阅读(6) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine; public class CombineMesh : MonoBehaviour{ public GameObject[] Filters;//合 阅读全文
posted @ 2023-02-02 08:36 陈晨111 阅读(44) 评论(0) 推荐(0) 编辑

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