[No0000146]深入浅出图解C#堆与栈 C# Heap(ing) VS Stack(ing)理解堆与栈3/4
前言
简介
复制不仅仅是复制
值类型测试
- public struct Shoe{
- public string Color;
- }
- public class Dude
- {
- public string Name;
- public Shoe RightShoe;
- public Shoe LeftShoe;
- public Dude CopyDude()
- {
- Dude newPerson = new Dude();
- newPerson.Name = Name;
- newPerson.LeftShoe = LeftShoe;
- newPerson.RightShoe = RightShoe;
- return newPerson;
- }
- public override string ToString()
- {
- return (Name + " : Dude!, I have a " + RightShoe.Color +
- " shoe on my right foot, and a " +
- LeftShoe.Color + " on my left foot.");
- }
- }
Dude类是一个复杂类型,因为值 类型结构Shoe是它的成员, 它们都将存储在堆中。
- public static void Main()
- {
- Class1 pgm = new Class1();
- Dude Bill = new Dude();
- Bill.Name = "Bill";
- Bill.LeftShoe = new Shoe();
- Bill.RightShoe = new Shoe();
- Bill.LeftShoe.Color = Bill.RightShoe.Color = "Blue";
- Dude Ted = Bill.CopyDude();
- Ted.Name = "Ted";
- Ted.LeftShoe.Color = Ted.RightShoe.Color = "Red";
- Console.WriteLine(Bill.ToString());
- Console.WriteLine(Ted.ToString());
- }
我们得到了期望的结果:
- Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot.
- Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot.
引用类型测试
- public class Shoe{
- public string Color;
- }
执行同样上面的Main()方法,结果改变了,如下:
- Bill : Dude!, I have a Red shoe on my right foot, and a Red on my left foot
- Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot
这并不是我们期望的结果。很明显,出错了!看下面的图解:
- ICloneable consists of one method: Clone()
- public object Clone()
- {
- }
- Here's how we'll implement it in the Shoe class:
- public class Shoe : ICloneable
- {
- public string Color;
- #region ICloneable Members
- public object Clone()
- {
- Shoe newShoe = new Shoe();
- newShoe.Color = Color.Clone() as string;
- return newShoe;
- }
- #endregion
- }
在Clone()方法里,我们创建了一个新的Shoe,克隆所有引用类型变量,复制所有值类型变量,最后返回新的对象Shoe。有些既有类已经实现了ICloneable,我们直接使用即可,如String。因此,我们直接使用Color.Clone()。因为Clone()返回object对象,我们需要进行一下类型转换。
- public Dude CopyDude()
- {
- Dude newPerson = new Dude();
- newPerson.Name = Name;
- newPerson.LeftShoe = LeftShoe.Clone() as Shoe;
- newPerson.RightShoe = RightShoe.Clone() as Shoe;
- return newPerson;
- }
再次执行主方法Main():
- public static void Main()
- {
- Class1 pgm = new Class1();
- Dude Bill = new Dude();
- Bill.Name = "Bill";
- Bill.LeftShoe = new Shoe();
- Bill.RightShoe = new Shoe();
- Bill.LeftShoe.Color = Bill.RightShoe.Color = "Blue";
- Dude Ted = Bill.CopyDude();
- Ted.Name = "Ted";
- Ted.LeftShoe.Color = Ted.RightShoe.Color = "Red";
- Console.WriteLine(Bill.ToString());
- Console.WriteLine(Ted.ToString());
- }
我们得到了期望的结果:
- Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot
- Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot
下面是图解:
整理我们的代码
- public class Dude: ICloneable
- {
- public string Name;
- public Shoe RightShoe;
- public Shoe LeftShoe;
- public override string ToString()
- {
- return (Name + " : Dude!, I have a " + RightShoe.Color +
- " shoe on my right foot, and a " +
- LeftShoe.Color + " on my left foot.");
- }
- #region ICloneable Members
- public object Clone()
- {
- Dude newPerson = new Dude();
- newPerson.Name = Name.Clone() as string;
- newPerson.LeftShoe = LeftShoe.Clone() as Shoe;
- newPerson.RightShoe = RightShoe.Clone() as Shoe;
- return newPerson;
- }
- #endregion
- }
在主方法Main()使用Dude.Clone():
- public static void Main()
- {
- Class1 pgm = new Class1();
- Dude Bill = new Dude();
- Bill.Name = "Bill";
- Bill.LeftShoe = new Shoe();
- Bill.RightShoe = new Shoe();
- Bill.LeftShoe.Color = Bill.RightShoe.Color = "Blue";
- Dude Ted = Bill.Clone() as Dude;
- Ted.Name = "Ted";
- Ted.LeftShoe.Color = Ted.RightShoe.Color = "Red";
- Console.WriteLine(Bill.ToString());
- Console.WriteLine(Ted.ToString());
- }
最后得到期望的结果:
- Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot.
- Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot.
特殊引用类型String
总结
Even though with the .NET framework we don't have to actively worry about memory management and garbage collection (GC), we still have to keep memory management and GC in mind in order to optimize the performance of our applications. Also, having a basic understanding of how memory management works will help explain the behavior of the variables we work with in every program we write. In this article we'll cover an issue that arises from having reference variables in the heap and how to fix it using ICloneable.
A Copy Is Not A Copy.
To clearly define the problem, let's examine what happens when there is a value type on the heap versus having a reference type on the heap. First we'll look at the value type. Take the following class and struct. We have a Dude class which contains a Name element and two Shoe(s). We have a CopyDude() method to make it easier to make new Dudes.
public struct Shoe{
public string Color;
}
public class Dude
{
public string Name;
public Shoe RightShoe;
public Shoe LeftShoe;
public Dude CopyDude()
{
Dude newPerson = new Dude();
newPerson.Name = Name;
newPerson.LeftShoe = LeftShoe;
newPerson.RightShoe = RightShoe;
return newPerson;
}
public override string ToString()
{
return (Name + " : Dude!, I have a " + RightShoe.Color +
" shoe on my right foot, and a " +
LeftShoe.Color + " on my left foot.");
}
}
Our Dude class is a variable type and because the Shoe struct is a member element of the class they both end up on the heap.
When we run the following method:
public static void Main()
{
Class1 pgm = new Class1();
Dude Bill = new Dude();
Bill.Name = "Bill";
Bill.LeftShoe = new Shoe();
Bill.RightShoe = new Shoe();
Bill.LeftShoe.Color = Bill.RightShoe.Color = "Blue";
Dude Ted = Bill.CopyDude();
Ted.Name = "Ted";
Ted.LeftShoe.Color = Ted.RightShoe.Color = "Red";
Console.WriteLine(Bill.ToString());
Console.WriteLine(Ted.ToString());
}
We get the expected output:
Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot.
Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot.
What happens if we make the Shoe a reference type? Herein lies the problem. If we change the Shoe to a reference type as follows:
public class Shoe{
public string Color;
}
and run the exact same code in Main(), look how our input changes:
Bill : Dude!, I have a Red shoe on my right foot, and a Red on my left foot
Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot
The Red shoe is on the other foot. This is clearly an error. Do you see why it's happening? Here's what we end up with in the heap.
Because we now are using Shoe as a reference type instead of a value type and when the contents of a reference type are copied only the pointer is copied (not the actual object being pointed to), we have to do some extra work to make our Shoe reference type behave more like a value type.
Luckily, we have an interface that will help us out: ICloneable. This interface is basically a contract that all Dudes will agree to and defines how a reference type is duplicated in order to avoid our "shoe sharing" error. All of our classes that need to be "cloned" should use the ICloneable interface, including the Shoe class.
ICloneable consists of one method: Clone()
public object Clone()
{
}
Here's how we'll implement it in the Shoe class:
public class Shoe : ICloneable
{
public string Color;
#region ICloneable Members
public object Clone()
{
Shoe newShoe = new Shoe();
newShoe.Color = Color.Clone() as string;
return newShoe;
}
#endregion
}
Inside the Cone() method, we just make a new Shoe, clone all the reference types and copy all the value types and return the new object. You probably noticed that the string class already implements ICloneable so we can call Color.Clone(). Because Clone() returns a reference to an object, we have to "retype" the reference before we can set the Color of the shoe.
Next, in our CopyDude() method we need to clone the shoes instead of copying them
public Dude CopyDude()
{
Dude newPerson = new Dude();
newPerson.Name = Name;
newPerson.LeftShoe = LeftShoe.Clone() as Shoe;
newPerson.RightShoe = RightShoe.Clone() as Shoe;
return newPerson;
}
Now, when we run main:
public static void Main()
{
Class1 pgm = new Class1();
Dude Bill = new Dude();
Bill.Name = "Bill";
Bill.LeftShoe = new Shoe();
Bill.RightShoe = new Shoe();
Bill.LeftShoe.Color = Bill.RightShoe.Color = "Blue";
Dude Ted = Bill.CopyDude();
Ted.Name = "Ted";
Ted.LeftShoe.Color = Ted.RightShoe.Color = "Red";
Console.WriteLine(Bill.ToString());
Console.WriteLine(Ted.ToString());
}
We get:
Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot
Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot
Which is what we want.
Wrapping Things Up.
So as a general practice, we want to always clone reference types and copy value types. (It will reduce the amount of aspirin you will have to purchase to manage the headaches you get debugging these kinds of errors.)
So in the spirit of headache reduction, let's take it one step further and clean up the Dude class to implement ICloneable instead of using the CopyDude() method.
public class Dude: ICloneable
{
public string Name;
public Shoe RightShoe;
public Shoe LeftShoe;
public override string ToString()
{
return (Name + " : Dude!, I have a " + RightShoe.Color +
" shoe on my right foot, and a " +
LeftShoe.Color + " on my left foot.");
}
#region ICloneable Members
public object Clone()
{
Dude newPerson = new Dude();
newPerson.Name = Name.Clone() as string;
newPerson.LeftShoe = LeftShoe.Clone() as Shoe;
newPerson.RightShoe = RightShoe.Clone() as Shoe;
return newPerson;
}
#endregion
}
And we'll change the Main() method to use Dude.Clone()
public static void Main()
{
Class1 pgm = new Class1();
Dude Bill = new Dude();
Bill.Name = "Bill";
Bill.LeftShoe = new Shoe();
Bill.RightShoe = new Shoe();
Bill.LeftShoe.Color = Bill.RightShoe.Color = "Blue";
Dude Ted = Bill.Clone() as Dude;
Ted.Name = "Ted";
Ted.LeftShoe.Color = Ted.RightShoe.Color = "Red";
Console.WriteLine(Bill.ToString());
Console.WriteLine(Ted.ToString());
}
And our final output is:
Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot.
Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot.
So all is well.
Something interesting to note is that the assignment operator (the "=" sign) for the System.String class actually clones the string so you don't have to worry about duplicate references. However you do have to watch our for memory bloating. If you look back at the diagrams, because the string is a reference type it really should be a pointer to another object in the heap, but for simplicity's sake, it's shown as a value type.
In Conclusion.
As a general practice, if we plan on ever copying of our objects, we should implement (and use) ICloneable. This enables our reference types to somewhat mimic the behavior of a value type. As you can see, it is very important to keep track of what type of variable we are dealing with because of differences in how the memory is allocated for value types and reference types.
In the next article, we'll look at a way to reduce our code "footprint" in memory.
Until then,
Happy coding.