privatevoidStart(){
ThreadStart threadStart = newThreadStart(ThreadMain);
Thread thread = newThread(threadStart);
thread.Start();
Debug.Log("UnityMain线程ID:" + Thread.CurrentThread.ManagedThreadId.ToString());
}
privatevoidThreadMain(){
Debug.Log("New线程ID:" + Thread.CurrentThread.ManagedThreadId.ToString());
//运行会报错:get_transform can only be called from the main thread.
Debug.Log(transform.gameObject.name);
}
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