Unity-EasyTouch插件之Two Finger
今天,我们来学习下多手指触摸屏幕的事件,分别有挤压(缩放),挤压(旋转)
挤压(缩放):
在easytouch中,双手指挤压缩放的英文为Pinch
好了今天我们的测试是双手指挤压对物体进行缩放。我们测试的是Cube。
在easytouch中,分别有挤入(PinchIn)和挤出(PinchOut)这这两个对立的触屏手势。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | using UnityEngine; using System.Collections; public class TouchTest : MonoBehaviour { void OnEnable(){ EasyTouch.On_PinchIn += On_PinchIn; //挤入 EasyTouch.On_PinchOut += On_PinchOut; //挤出 EasyTouch.On_PinchEnd += On_PinchEnd; //挤压结束 } void OnDisable(){ UnsubscribeEvent(); } void OnDestroy(){ UnsubscribeEvent(); } // Unsubscribe to events void UnsubscribeEvent(){ EasyTouch.On_PinchIn -= On_PinchIn; EasyTouch.On_PinchOut -= On_PinchOut; EasyTouch.On_PinchEnd -= On_PinchEnd; } void Start(){ } private void On_PinchIn(Gesture gesture){ if (gesture.pickObject == gameObject){ float zoom = Time.deltaTime * gesture.deltaPinch; Vector3 scale = transform.localScale ; transform.localScale = new Vector3( scale.x - zoom, scale.y -zoom, scale.z-zoom); } } private void On_PinchOut(Gesture gesture){ if (gesture.pickObject == gameObject){ float zoom = Time.deltaTime * gesture.deltaPinch; Vector3 scale = transform.localScale ; transform.localScale = new Vector3( scale.x + zoom, scale.y +zoom,scale.z+zoom); } } private void On_PinchEnd(Gesture gesture){ if (gesture.pickObject == gameObject){ print ( "End" ); } } } |
这里注意一下,挤压的时候两个手指必须都接触到GameObject,不能一只有一只没有。
可能有些小伙伴还不知道怎么在电脑上测试,在easytoucjh的属性面板里面,我们发现按下Left Alt是默认的Pinch和Twist的按键。
挤压(旋转):
在easytouch中双手挤压旋转对应的英文为Twist
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | using UnityEngine; using System.Collections; public class TouchTest : MonoBehaviour { void OnEnable(){ EasyTouch.On_Twist += On_Twist; EasyTouch.On_TwistEnd += On_TwistEnd; } void OnDisable(){ UnsubscribeEvent(); } void OnDestroy(){ UnsubscribeEvent(); } // Unsubscribe to events void UnsubscribeEvent(){ EasyTouch.On_Twist -= On_Twist; EasyTouch.On_TwistEnd -= On_TwistEnd; } void Start(){ } private void On_Twist(Gesture gesture) { if (gesture.pickObject == gameObject) { print(gesture.twistAngle); transform.Rotate( new Vector3(0,0,gesture.twistAngle)); //旋转挤压的角度, } } private void On_TwistEnd(Gesture gesture) { if (gesture.pickObject == gameObject) { print( "End" ); } } } |
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