LeetCode - 63. 不同路径II(动态规划、递归)
这个是对上一个进行了障碍物的判断,增加了中间动态规划的判断条件,实质上是不变的
题目:
一个机器人位于一个 m x n 网格的左上角 (起始点在下图中标记为“Start” )。
机器人每次只能向下或者向右移动一步。机器人试图达到网格的右下角(在下图中标记为“Finish”)。
现在考虑网格中有障碍物。那么从左上角到右下角将会有多少条不同的路径?
网格中的障碍物和空位置分别用 1 和 0 来表示。
输入:obstacleGrid = [[0,0,0],[0,1,0],[0,0,0]]
输出:2
解释:
3x3 网格的正中间有一个障碍物。
从左上角到右下角一共有 2 条不同的路径:
1. 向右 -> 向右 -> 向下 -> 向下
2. 向下 -> 向下 -> 向右 -> 向右
示例2:
输入:obstacleGrid = [[0,1],[0,0]]
输出:1
思路:
int m = obstacleGrid.length, n = obstacleGrid[0].length;
int[][] dp = new int[m][n];
for (int i = 0; i < m && obstacleGrid[i][0] == 0; i++) {
dp[i][0] = 1;
}
for (int j = 0; j < n && obstacleGrid[0][j] == 0; j++) {
dp[0][j] = 1;
}
方法一:动态规划
class Solution {
public int uniquePathsWithObstacles(int[][] obstacleGrid) {
int n = obstacleGrid.length, m = obstacleGrid[0].length;
int[] f = new int[m];
f[0] = obstacleGrid[0][0] == 0 ? 1 : 0;
for (int i = 0; i < n; ++i) {
for (int j = 0; j < m; ++j) {
if (obstacleGrid[i][j] == 1) {
f[j] = 0;
continue;
}
if (j - 1 >= 0 && obstacleGrid[i][j - 1] == 0) {
f[j] += f[j - 1];
}
}
}
return f[m - 1];
}
}
方法二:递归
这个递归没有把重复的步数储存在数组中,会导致超时
public int uniquePathsWithObstacles(int[][] obstacleGrid) {
return (int) helper(obstacleGrid, 0, 0);
}
public static long helper(int[][] obstacleGrid, int down, int right) {
if (obstacleGrid[down][right] == 1)
return 0;
if (right == obstacleGrid[0].length - 1 && down == obstacleGrid.length - 1) {
if (obstacleGrid[down][right] == 1)
return 0;
else
return 1;
}
if (right == obstacleGrid[0].length - 1 || down == obstacleGrid.length - 1) {
if (right == obstacleGrid[0].length - 1)
return helper(obstacleGrid, down + 1, right);
return helper(obstacleGrid, down, right + 1);
}
return helper(obstacleGrid, down, right + 1) + helper(obstacleGrid, down + 1, right);
}
递归包含大量的重复计算,所以就把计算过的值保存在map中
public int uniquePathsWithObstacles(int[][] obstacleGrid) {
return helper(obstacleGrid, 0, 0, new HashMap<String, Integer>());
}
public static int helper(int[][] obstacleGrid, int down, int right, Map<String, Integer> map) {
String key = down + "and" + right;
int result = 0;
if (map.containsKey(key))
return map.get(key);
if (obstacleGrid[down][right] == 1) {
result = 0;
map.put(key, result);
return result;
}
if (right == obstacleGrid[0].length - 1 && down == obstacleGrid.length - 1) {
if (obstacleGrid[down][right] == 1) {
result = 0;
} else {
result = 1;
}
map.put(key, result);
return result;
}
if (right == obstacleGrid[0].length - 1 || down == obstacleGrid.length - 1) {
if (right == obstacleGrid[0].length - 1) {
result = helper(obstacleGrid, down + 1, right, map);
} else {
result = helper(obstacleGrid, down, right + 1, map);
}
map.put(key, result);
return result;
}
result = helper(obstacleGrid, down, right + 1, map) + helper(obstacleGrid, down + 1, right, map);
map.put(key, result);
return result;
}