Silverlight中实现人物的A Star寻径
Rectangle rect;
private IPathFinder PathFinder = null;
private byte[,] Matrix = new byte[1024, 1024]; //寻路用二维矩阵
private int GridSize = 20; //单位格子大小
Point Start =new Point(0,0); //移动起点坐标
Point End; //移动终点坐标
private IPathFinder PathFinder = null;
private byte[,] Matrix = new byte[1024, 1024]; //寻路用二维矩阵
private int GridSize = 20; //单位格子大小
Point Start =new Point(0,0); //移动起点坐标
Point End; //移动终点坐标
构造初始化矩阵
privatevoid InitializeMatrix()
{
for (int y = 0; y < Matrix.GetUpperBound(1); y++)
{
for (int x = 0; x < Matrix.GetUpperBound(0); x++)
{
//默认值可以通过(非障碍物)在矩阵中用1表示
Matrix[x, y] = 1;
}
}
//构建障碍物(举例)
for (int i = 0; i < 18; i++)
{
//障碍物在矩阵中用0表示
Matrix[i, 12] = 0;
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Red);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, i * GridSize);
Canvas.SetTop(rect, 12 * GridSize);
}
for (int i = 12; i < 20; i++)
{
//障碍物在矩阵中用0表示
Matrix[18, i] = 0;
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Red);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, 18 * GridSize);
Canvas.SetTop(rect, i * GridSize);
}
for (int i = 12; i < 19; i++)
{
//障碍物在矩阵中用0表示
Matrix[i, 20] = 0;
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Red);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, i * GridSize);
Canvas.SetTop(rect, 20 * GridSize);
}
for (int y = 0; y < Matrix.GetUpperBound(1); y++)
{
for (int x = 0; x < Matrix.GetUpperBound(0); x++)
{
//默认值可以通过(非障碍物)在矩阵中用1表示
Matrix[x, y] = 1;
}
}
//构建障碍物(举例)
for (int i = 0; i < 18; i++)
{
//障碍物在矩阵中用0表示
Matrix[i, 12] = 0;
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Red);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, i * GridSize);
Canvas.SetTop(rect, 12 * GridSize);
}
for (int i = 12; i < 20; i++)
{
//障碍物在矩阵中用0表示
Matrix[18, i] = 0;
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Red);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, 18 * GridSize);
Canvas.SetTop(rect, i * GridSize);
}
for (int i = 12; i < 19; i++)
{
//障碍物在矩阵中用0表示
Matrix[i, 20] = 0;
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Red);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, i * GridSize);
Canvas.SetTop(rect, 20 * GridSize);
}
}
寻径方式调用:一般我们通过鼠标左击事件来确定鼠标位置
private void Carrier_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Point p = e.GetPosition(Carrier);
int x = (int)p.X / GridSize;
int y = (int)p.Y / GridSize;
End = new Point(x, y); //计算终点坐标
PathFinder = new PathFinderFast(Matrix);
PathFinder.HeavyDiagonals = true; //深度对角线移动
//PathFinder.Diagonals = true;//对角线
PathFinder.Formula = HeuristicFormula.Manhattan; //使用我个人觉得最快的曼哈顿A*算法
PathFinder.SearchLimit = 2000; //寻径范围,即在多大的范围内寻找
List<PathFinderNode> path = PathFinder.FindPath(Start, End); //开始寻径
if (path == null)
{
MessageBox.Show("路径不存在!");
}
else
{
string output = string.Empty;
for (int i = path.Count - 1; i >= 0; i--)
{
output = string.Format(output
+ "{0}"
+ path[i].X.ToString()
+ "{1}"
+ path[i].Y.ToString()
+ "{2}",
"(", ",", ") ");
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Green);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, path[i].X * GridSize);
Canvas.SetTop(rect, path[i].Y * GridSize);
}
MessageBox.Show("路径坐标分别为:" + output);
}
{
Point p = e.GetPosition(Carrier);
int x = (int)p.X / GridSize;
int y = (int)p.Y / GridSize;
End = new Point(x, y); //计算终点坐标
PathFinder = new PathFinderFast(Matrix);
PathFinder.HeavyDiagonals = true; //深度对角线移动
//PathFinder.Diagonals = true;//对角线
PathFinder.Formula = HeuristicFormula.Manhattan; //使用我个人觉得最快的曼哈顿A*算法
PathFinder.SearchLimit = 2000; //寻径范围,即在多大的范围内寻找
List<PathFinderNode> path = PathFinder.FindPath(Start, End); //开始寻径
if (path == null)
{
MessageBox.Show("路径不存在!");
}
else
{
string output = string.Empty;
for (int i = path.Count - 1; i >= 0; i--)
{
output = string.Format(output
+ "{0}"
+ path[i].X.ToString()
+ "{1}"
+ path[i].Y.ToString()
+ "{2}",
"(", ",", ") ");
rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Green);
rect.Width = GridSize;
rect.Height = GridSize;
Carrier.Children.Add(rect);
Canvas.SetLeft(rect, path[i].X * GridSize);
Canvas.SetTop(rect, path[i].Y * GridSize);
}
MessageBox.Show("路径坐标分别为:" + output);
}
}
当然这里还要调用最主要的寻径的dll ,这个是寻径的精华,附上源码/Files/Caceolod/SilverGame.zip