UITouch

0、touch的简介

  • 触摸事件基本都是发生在 viewController 中,首先触摸的对象是视图,而视图的类 UIView 继承了 UIRespnder 类,但是要对事件作出处理,还需要重写 UIResponder 类中定义的事件处理函数。根据不同的触摸状态,程序会调用相应的处理函数。

1、touch 的创建

// 获取任意一个触摸对象
UITouch *touch = [touches anyObject];

// 获取任意一个触摸对象
UITouch *touch = [[event allTouches] anyObject];

// 获取指定的 view 触摸对象
UITouch *touch = [[event touchesForView:myView] anyObject];

// 获取指定的 window 触摸对象
UITouch *touch = [[event touchesForWindow:self.view.window] anyObject];

2、touch 的设置

  • 在系统触摸事件处理方法中实现
// 设置接收多点触摸:默认为 NO,即视图默认不接收多点触摸
self.view.multipleTouchEnabled = YES;

3、touch 的获取

  • 在系统触摸事件处理方法中实现
// 获取触摸窗口
UIWindow *touchWindow = touch.window;

// 获取触摸视图
UIView *touchView = touch.view;

// 获取触摸手势
NSArray *touchGesture = touch.gestureRecognizers;

// 获取触摸次数
NSUInteger tapCount = touch.tapCount;

// 获取触摸时间
NSTimeInterval timestamp = touch.timestamp;

// 获取触摸状态
/*
UITouchPhaseBegan,         // whenever a finger touches the surface.     触摸开始
UITouchPhaseMoved,         // whenever a finger moves on the surface.    接触点移动
UITouchPhaseStationary,    // whenever a finger is touching the surface but hasn't moved 
// since the previous event.                  接触点无移动
UITouchPhaseEnded,         // whenever a finger leaves the surface.      触摸结束
UITouchPhaseCancelled,     // whenever a touch doesn't end but we need to stop tracking 
// (e.g. putting device to face)              触摸取消
*/
UITouchPhase touchPhase = touch.phase;

// 获取触摸位置

// 上次触摸点的位置
CGPoint lastPoint = [touch previousLocationInView:self.view];

// 当前触摸点的位置
CGPoint currentPoint = [touch locationInView:self.view];

// 获取触摸半径
CGFloat majorRadius = touch.majorRadius;
CGFloat majorRadiusTolerance = touch.majorRadiusTolerance;

4、系统触摸事件处理方法

  • 不用手动调用
// 触摸开始,重写 UIResponder 中定义的方法
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

}

// 触摸移动,重写 UIResponder 中定义的方法
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

}

// 触摸结束,重写 UIResponder 中定义的方法
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

}

// 触摸取消,重写 UIResponder 中定义的方法
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {

}

5、视图随触摸移动

// 触摸移动
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

	// 获取触摸对象
	UITouch *touch = [touches anyObject];
	UIView *tapView = touch.view;

	// 获取触摸点位置
	CGPoint lastPoint = [touch previousLocationInView:self.view];
	CGPoint currentPoint = [touch locationInView:self.view];

	// 改变视图中心坐标
	CGPoint tapViewCenter = tapView.center;

	tapViewCenter.x += currentPoint.x - lastPoint.x;
	tapViewCenter.y += currentPoint.y - lastPoint.y;

	tapView.center = tapViewCenter;
}

6、单击/双击触摸

// 触摸结束
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

	UITouch *touch = [touches anyObject];

	// 单击
	if (touch.tapCount == 1) {

		// 响应单击触摸事件
		[self performSelector:@selector(singleTapClick) withObject:nil afterDelay:0];
	}
	// 双击
	else if (touch.tapCount == 2) {

		// 取消单击触摸响应事件
		[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(singleTapClick) object:nil];

		// 响应双击触摸事件
		[self performSelector:@selector(doubleTapClick) withObject:nil afterDelay:0];
	}
}

// 单击触摸响应事件处理
- (void)singleTapClick {
	self.view.backgroundColor = [UIColor greenColor];
}

// 双击触摸响应事件处理
- (void)doubleTapClick {

	self.view.backgroundColor = [UIColor orangeColor];
}
posted @ 2018-08-04 20:50  CH520  阅读(289)  评论(0编辑  收藏  举报