ReentrantLock源码解析(基于JDK8)

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1 介绍

前置知识,可以看AQS(一)独占锁(基于JDK 8)

ReentrantLock 是一个可重入的独占锁。

在独占模式中,isHeldExclusively 为 true 表示是对当前线程加锁,false 表示未加锁或者对其他线程加锁。

加锁状态由 state 标识,如果为0,则说明未加锁,如果大于0,则state标识已经重入的次数。

ReentrantLock 包含一个 Sync,Sync 是 AQS(AbstractQueuedSynchronizer) 的子类。Sync 又分为两种,公平锁 FairSync 和非公平锁 NonfairSync。

假设有很多线程在排队。如果一个线程会直接排到队伍末尾,就是公平锁;如果线程直接去抢锁,就是非公平锁。非公平锁可以减少线程切换,提高效率。

FairSync 和 NonfairSync 需要实现 AQS 的 tryAcquire,tryRelease,isHeldExclusively 。后两种方法没有区别,所以在 Sync 中实现,而 tryAcquire 在公平锁和非公平锁中不同,会被单独实现。

//ReentrantLock 实现了 Lock 接口
public class ReentrantLock implements Lock, java.io.Serializable {
    private static final long serialVersionUID = 7373984872572414699L;
    /** Synchronizer providing all implementation mechanics */
    private final Sync sync;

    /**
     * Base of synchronization control for this lock. Subclassed
     * into fair and nonfair versions below. Uses AQS state to
     * represent the number of holds on the lock.
     */
  	//Sync 是 AQS 的子类,是一个抽象类,具体由两个子类 FairSync/NonfairSync 实现
    abstract static class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = -5179523762034025860L;

        /**
         * Performs {@link Lock#lock}. The main reason for subclassing
         * is to allow fast path for nonfair version.
         */
        abstract void lock();

        /**
         * Performs non-fair tryLock.  tryAcquire is implemented in
         * subclasses, but both need nonfair try for trylock method.
         */
      // 这个方法用于非公平锁,写在这里是方便 ReentrantLock.tryLock() 使用
        final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
        // 是否已经释放,状态为0
        protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }
				// 判断独占的线程是否是当前线程
        protected final boolean isHeldExclusively() {
            // While we must in general read state before owner,
            // we don't need to do so to check if current thread is owner
            return getExclusiveOwnerThread() == Thread.currentThread();
        }
				//获取一个 ConditionObject
        final ConditionObject newCondition() {
            return new ConditionObject();
        }

        // Methods relayed from outer class
				//获取独占的线程
        final Thread getOwner() {
            return getState() == 0 ? null : getExclusiveOwnerThread();
        }
				//如果独占的线程是当前线程,返回持有的state,否则为0
        final int getHoldCount() {
            return isHeldExclusively() ? getState() : 0;
        }
				//是否已锁
        final boolean isLocked() {
            return getState() != 0;
        }
    }
}
      

2 lock

2.1 lock

对于公平锁和非公平锁,lock 的处理方式不同,公平锁会执行 acquire,也就是正常排队;非公平锁直接去抢锁,如果失败,才执行 acquire 排队。

static final class FairSync extends Sync {
  			// 调用 aquire 
        final void lock() {
            acquire(1);
        }
}

static final class NonfairSync extends Sync {
        final void lock() {
          	// 如果之前为0,说明没有被其他线程持有锁,尝试抢锁
            if (compareAndSetState(0, 1))
                setExclusiveOwnerThread(Thread.currentThread());
          	// 否则,调用 aquire。
            else
                acquire(1);
        }
}

2.2 acquire

acquire 是 AQS 的方法。在前文讲过,流程为:首先尝试获取(tryAcquire),失败后将当前线程包装到一个 Node 中,插入同步队列尾部(addWaiter),并在队列中不断自旋尝试(acquireQueued),满足堵塞条件(shouldParkAfterFailedAcquire)则会堵塞(parkAndCheckInterrupt)以减轻自旋的 CPU 消耗,如果堵塞后被唤醒会继续自旋尝试,直到成功后返回,并根据中断情况设置中断(selfInterrupt);或者因为异常抛出没有成功,则取消该线程所在的节点(cancelAcquire)。

对于公平锁和非公平锁,表现在不同的 tryAcquire。acquire 在最开始会使用一次 tryAcquire;acquireQueued 每次尝试时,也会 tryAcquire

// AbstractQueuedSynchronizer.java
// 初始使用一次 tryAcquire
public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

// 每次尝试也会使用 tryAcquire
final boolean acquireQueued(final Node node, int arg) {
	boolean failed = true;
	try {
		boolean interrupted = false;
		for (;;) {
			final Node p = node.predecessor();
      // 这里用 tryAcquire
			if (p == head && tryAcquire(arg)) {
				setHead(node);
				p.next = null; // help GC
				failed = false;
				return interrupted;
			}
			if (shouldParkAfterFailedAcquire(p, node) &&
				parkAndCheckInterrupt())
				interrupted = true;
		}
	} finally {
		if (failed)
			cancelAcquire(node);
	}
}

2.3 tryAcquire

对于公平锁和非公平锁, tryAcquire 不同。公平锁执行 tryAcquire。如果 c 为0,说明当前没有线程持有锁,hasQueuedPredecessors() 看一下前面是否有其他线程,如果有,根据公平锁的原理,那就得排在后面,也就是失败,如果没有,那就可以尝试改变 state,成功的话就返回 true;否则会看一下当前线程是否是独占的线程,执行可重入的操作。

非公平锁执行 tryAcquire,通过 Sync 的 nonfairTryAcquire 实现。

非公平锁和公平锁的区别是没有 hasQueuedPredecessors(),也就是不排队,直接去抢锁。

// 公平锁部分
static final class FairSync extends Sync {
        /**
         * Fair version of tryAcquire.  Don't grant access unless
         * recursive call or no waiters or is first.
         */
        protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
          	// 如果没有线程持有锁
            if (c == 0) {
              	// 先看前面有没有排队的,没有的话,尝试获取锁
              	// 注意 hasQueuedPredecessors()
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }//当前线程是独占的线程,可重入
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
          // 未获取锁则失败
            return false;
        }
}


// 非公平锁部分
static final class NonfairSync extends Sync {
        protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
    }


abstract static class Sync extends AbstractQueuedSynchronizer {
        /**
         * Performs non-fair tryLock.  tryAcquire is implemented in
         * subclasses, but both need nonfair try for trylock method.
         */
        final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
              	// 和公平锁的区别在于,不检查队列里面有没有等待的线程,
              	// 而是直接抢锁
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
}

下面的方法是检查队列前面是否有其他线程,等价于检查队列中是否有线程 以及 当前线程是否不是队列中第一个线程。

如果当前线程之前有一个队列中线程,则为true;如果当前线程位于队列头部或队列为空,则为false。

public abstract class AbstractQueuedSynchronizer
{
  // 根据注释,该方法等价于 
  //getFirstQueuedThread() != Thread.currentThread() &&hasQueuedThreads()
  // 也就是说队列中第一个线程不是当前线程,且队列中一定有线程
  public final boolean hasQueuedPredecessors() {
          // The correctness of this depends on head being initialized
          // before tail and on head.next being accurate if the current
          // thread is first in queue.
          Node t = tail; // Read fields in reverse initialization order
          Node h = head;
          Node s;
          return h != t &&
              ((s = h.next) == null || s.thread != Thread.currentThread());
      }
  
  // head == tail 说明队列为空
   public final boolean hasQueuedThreads() {
        return head != tail;
    }
  
   public final Thread getFirstQueuedThread() {
        // handle only fast path, else relay
        return (head == tail) ? null : fullGetFirstQueuedThread();
    }

    /**
     * Version of getFirstQueuedThread called when fastpath fails
     */
    private Thread fullGetFirstQueuedThread() {
        /*
         * The first node is normally head.next. Try to get its
         * thread field, ensuring consistent reads: If thread
         * field is nulled out or s.prev is no longer head, then
         * some other thread(s) concurrently performed setHead in
         * between some of our reads. We try this twice before
         * resorting to traversal.
         */
      // 第一个节点是 head.next。
      // 如果在读的时候并发修改了头部,需要重新尝试;这里尝试两次
        Node h, s;
        Thread st;
        if (((h = head) != null && (s = h.next) != null &&
             s.prev == head && (st = s.thread) != null) ||
            ((h = head) != null && (s = h.next) != null &&
             s.prev == head && (st = s.thread) != null))
            return st;

        /*
         * Head's next field might not have been set yet, or may have
         * been unset after setHead. So we must check to see if tail
         * is actually first node. If not, we continue on, safely
         * traversing from tail back to head to find first,
         * guaranteeing termination.
         */
      	// 由于尾分叉,从尾开始
				// 是从尾到头遍历,找到最前面非空的线程
        Node t = tail;
        Thread firstThread = null;
        while (t != null && t != head) {
            Thread tt = t.thread;
            if (tt != null)
                firstThread = tt;
            t = t.prev;
        }
        return firstThread;
    }
}

根据这篇文章https://blog.csdn.net/anlian523/article/details/106173860

解释下 hasQueuedPredecessors

首先看下 acquire,调用了 tryAcquire,addWaiter 会调用 enq 入队,acquireQueued 也用了 tryAcquire。顺序是先 tryAcquire,再 addWaiter,然后 acquireQueued。

如果 head != tail,可能是两个都是非 null,也可能是 head 为 null,tail 非 null,在 enq 处做了注释。

  1. 如果 head 为 null,tail 非 null,说明有个线程正在执行 enq,肯定有其他线程在入队,所以其他线程会排在当前线程前面,返回 true,即(s = h.next) == null

  2. 如果都非 null,说明至少有两个节点存在,此时 s!=null,检查 head 的下一个节点的线程,也就是正在排队的第一个线程,和当前线程比较,即s.thread != Thread.currentThread()

public final void acquire(int arg) {
	if (!tryAcquire(arg) &&
		acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
		selfInterrupt();
}

private Node addWaiter(Node mode) {
	Node node = new Node(Thread.currentThread(), mode);
	// Try the fast path of enq; backup to full enq on failure
	Node pred = tail;
	if (pred != null) {
		node.prev = pred;
		if (compareAndSetTail(pred, node)) {
			pred.next = node;
			return node;
		}
	}
	enq(node);
	return node;
}

private Node enq(final Node node) {
	for (;;) {
		Node t = tail;
		if (t == null) { // Must initialize
			if (compareAndSetHead(new Node()))
				// 如果CAS成功,在这里停下,head != null
				// tail = null
				tail = head;
		} else {
			node.prev = t;
			if (compareAndSetTail(t, node)) {
				t.next = node;
				return t;
			}
		}
	}
}

3 unlock

unlock 对于公平锁和非公平锁都一样,调用 release。release 首先 tryRelease,如果彻底释放 tryRelease 返回 true。

这是因为如果重入了多次,释放的不够,该线程仍然是持有锁的,不能唤醒后面的节点。

// ReentrantLock 的方法
public void unlock() {
        sync.release(1);
    }
// AQS 的方法
public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }
// ReentrantLock 中 Sync 的方法,尝试进行释放,彻底释放才是 true
// 由于是 protected,只是被 unlock 使用,看起来不会出现 c<0 的情况
protected final boolean tryRelease(int releases) {
	int c = getState() - releases;
  // 先检查持有锁的是否是当前线程
	if (Thread.currentThread() != getExclusiveOwnerThread())
		throw new IllegalMonitorStateException();
	boolean free = false;
  // c==0 表示彻底释放
	if (c == 0) {
		free = true;
		setExclusiveOwnerThread(null);
	}
	setState(c);
	return free;
}

4 ReentrantLock

ReentrantLock 的方法都是调用 Sync 和 AQS相应方法实现。

4.1 构造器

两种锁,公平锁和非公平锁,默认非公平锁。

 public ReentrantLock() {
        sync = new NonfairSync();
    }

    /**
     * Creates an instance of {@code ReentrantLock} with the
     * given fairness policy.
     *
     * @param fair {@code true} if this lock should use a fair ordering policy
     */
    public ReentrantLock(boolean fair) {
        sync = fair ? new FairSync() : new NonfairSync();
    }

4.2 其他

为了方便在 ReentrantLock 中使用把非公平获取放在 Sync 中,

    public boolean tryLock() {
        return sync.nonfairTryAcquire(1);
    }

5 ReentrantLock 使用

常规使用

lock.lock();
try{
	//通常会使用 Condition 执行 await 或者 signal
}finally{
	lock.unlock();
}

生产者消费者

最后是一个例子,使用 ReentrantLock 和 Condition 实现生产者消费者模型。下面有一个 Lock,对应两个 Condition,最多为100个。如果在生产时,队列已满,则放入 notFull 队列等待;如果在消费时,队列已空,则放入 notEmpty 队列等待。

class BoundedBuffer {
   final Lock lock = new ReentrantLock();
   final Condition notFull  = lock.newCondition(); 
   final Condition notEmpty = lock.newCondition(); 

   final Object[] items = new Object[100];
   int putptr, takeptr, count;

   public void put(Object x) throws InterruptedException {
     // 加锁
     lock.lock();
     try {
       // 队列已满,进入 notFull
       // 如果被中断,while 会使得再次进入 notFull
       while (count == items.length) 
         notFull.await();
       items[putptr] = x; 
       if (++putptr == items.length) putptr = 0;
       ++count;
       // 唤醒 notEmpty 中一个
       notEmpty.signal();
     } finally {
       // 解锁
       lock.unlock();
     }
   }

   public Object take() throws InterruptedException {
     // 加锁
     lock.lock();
     try {
       // 队列已空,进入 notEmpty
       // 如果被中断,while 会使得再次进入 notEmpty
       while (count == 0) 
         notEmpty.await();
       Object x = items[takeptr]; 
       if (++takeptr == items.length) takeptr = 0;
       --count;
       // 唤醒 notFull 中一个
       notFull.signal();
       return x;
     } finally {
       // 解锁
       lock.unlock();
     }
   } 
 }
posted @ 2021-04-01 21:40  Java与大数据进阶  阅读(86)  评论(0编辑  收藏  举报