WPF 矩形框8个控制点伸缩及拖拽

           最近在研发图片控件矩形框8个控制点进行控制边框的大小、位置等信息,之前查阅了相关的信息,比如别人整合的类:ControlResizer 这个类虽然是好,但是很大程度上是有限制,换句话说,它需要你二次更改代码和调整成适应你的代码结构,否则很多边框拖拉的时候无法使用,这也是当时使用的时候很头疼的事情,废话不多说,先上效果图:

       

如上图所示,分析下:有四个层,第一层是主窗体,第二层是传入的图片控件,第三层是遮罩、第四层也就是控制层(图中显示的可操作的蓝色区域,以下称为裁剪区),注意实现的效果是:

      1、直接拖拽移动裁剪区,不能跑到图片外面,并且在裁剪区之外的所有区域需要实时重新蒙上遮罩。

      2、拖拉图中的8个裁剪区蓝色控制条,要实现控制条相关方向上的任意拖拉实现伸缩,并且有最小裁剪区域。

      3、能根据传入的图片控件信息(图中的包括宽-高-角度(30°),位置信息)进行定位和裁剪。

下面提供个人的方案进行参考,不一定是最佳方案,不过比对了很多人的控制点方案,我觉得这个可移植性比较高,适用于轻量级的操作,网上的都是各种类与类引用,然后一堆的与Windows自带的东西结合比如Thumb类。相对复杂。不利于学习研究之用,总之我们只要掌握了原理,接下来解决问题就是比较容易。

    解决方案步骤:

     一:创建构造函数(模拟图片控件信息,实际项目中可自行传入信息仅供参考)。

     示例:

     /// <summary>
        /// 构造一个图片控件函数包含位置、角度等信息
        /// </summary>
        public class StructureSource
        {
            public Point Images_Point { get; set; }
            public double ImageAngle;
            public double ImageHeight;
            public double ImageWidth;
            public BitmapImage ImageSource;


            public StructureSource()
            {
                Images_Point = new Point(200, 100);
                ImageAngle = 30.0;
                ImageSource = new BitmapImage(new Uri("C:\\Users\\Administrator\\Desktop\\CompanyLogo\\XXX.PNG"));
                ImageHeight = ImageSource.Height;
                ImageWidth = ImageSource.Width;
            }
        }

     二:准备主窗体,主窗体需要准备好结构,前面提到了这种伸缩性的功能,它需要放在Canvas容器中进行操作,所以一定要注意它的结构性。

     三:准备好一个用户控件(在图中是蓝色控制条部分)。

     四:初始化主窗体,包含根据图片信息定位,角度等,遮罩,进行裁剪。

    示例:

this.Loaded += (sender, ex) =>
             {
                 ImageItem = new StructureSource();
                 this._Images.Source = ImageItem.ImageSource;
                 this._Images.Height = ImageItem.ImageHeight;
                 this._Images.Width = ImageItem.ImageWidth;
                 //定位+旋转角度
                 Matrix m = this._Images.RenderTransform.Value;
                 m.OffsetX = ImageItem.Images_Point.X;
                 m.OffsetY = ImageItem.Images_Point.Y;
                 m.RotateAt(ImageItem.ImageAngle, ImageItem.Images_Point.X, ImageItem.Images_Point.Y);
                 this._Images.RenderTransform = new MatrixTransform(m);
                 //设置背景为黑色
                 _GridBackGround.Background = Brushes.Black;
                 //添加内容
                 _ContentObject = new CuttingControl();
                 _Content.Children.Add(_ContentObject);
                 _ContentObject.SizeChanged += _ContentObject_SizeChanged;
                 _ContentObject.BackGroundDrag += _ContentObject_BackGroundDrag;
                 _Content.Height = ImageItem.ImageHeight;
                 _Content.Width = ImageItem.ImageWidth;
                 //定位+翻转角度
                 Matrix m2 = this._Content.RenderTransform.Value;
                 m2.OffsetX = ImageItem.Images_Point.X;
                 m2.OffsetY = ImageItem.Images_Point.Y;
                 m2.RotateAt(ImageItem.ImageAngle, m2.OffsetX, m2.OffsetY);
                 this._Content.RenderTransform = new MatrixTransform(m2);

                 //对选定的区域进行裁剪

                 CroppedRegionMethod(this._Content.RenderTransform);
             };

         五:核心功能代码。拖拽部分(采用矩阵拖拽)

          

 /// <summary>
        /// 移动具体方法
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void TryToMoveForward(object sender, MouseEventArgs e)
        {
            CroppedRegionEndPoint = e.GetPosition((UIElement)this.Parent);
            var MatrixCroppedRegion = this.RenderTransform.Value;

            var offsetX = CroppedRegionEndPoint.X - CroppedRegionStartPoint.X;
            var OffsetY = CroppedRegionEndPoint.Y - CroppedRegionStartPoint.Y;
            if (offsetX <= 0)
            {
                offsetX = 0;
            }
            else
            {
                if (offsetX + this.ActualWidth >= ((UIElement)this.Parent as FrameworkElement).Width)
                {
                    offsetX = ((UIElement)this.Parent as FrameworkElement).Width - this.ActualWidth;
                }
            }
            if (OffsetY <= 0)
            {
                OffsetY = 0;
            }
            else
            {
                if (OffsetY + this.ActualHeight >= ((UIElement)this.Parent as FrameworkElement).Height)
                {
                    OffsetY = ((UIElement)this.Parent as FrameworkElement).Height - this.ActualHeight;
                }
            }

            MatrixCroppedRegion.OffsetX = offsetX;
            MatrixCroppedRegion.OffsetY = OffsetY;

            this.RenderTransform = new MatrixTransform(MatrixCroppedRegion);

            ClippedRegionChanged(this.RenderTransform, e);
        }

           六:核心代码(控制条拖拉、伸缩)

          示例:

/// <summary>
        /// 尝试拖拽边框
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void TryToMoveBoarder(object sender, MouseEventArgs e)
        {
            CroppedBoarderEndPoint = e.GetPosition((UIElement)this.Parent);

            //控制裁剪区域大小
            var OffsetX = CroppedBoarderEndPoint.X - CroppedBoarderStartPoint.X;
            var OffsetY = CroppedBoarderEndPoint.Y - CroppedBoarderStartPoint.Y;

            //控制裁剪区域位置
            var MoveX = CroppedBoarderEndPoint.X - CroppedBoarderPanningStartPoint.X;
            var MoveY = CroppedBoarderEndPoint.Y - CroppedBoarderPanningStartPoint.Y;

            //放大拖拉边框
            switch (sender)
            {
                case "_LeftTop"://OK(研发) OK(修正) OK(测试)
                    #region --左上角控制点--
                    if (CroppedRegionWidth - OffsetX >= this.MinWidth)
                    {
                        //防止宽度先到达临界点而高度不能变化
                        this.Width = CroppedRegionWidth - OffsetX;
                        TryToMoveChangingBoarder("_LeftTop", MoveX, MoveY, "X");
                        //修正超出部分
                        if (this.RenderTransform.Value.OffsetX <= 0)
                        {
                            this.Width = this.Width + MoveX;
                        }
                    }

                    if (CroppedRegionHeight - OffsetY >= this.MinHeight)
                    {
                        this.Height = CroppedRegionHeight - OffsetY;
                        TryToMoveChangingBoarder("_LeftTop", MoveX, MoveY, "Y");
                        //修正超出部分
                        if (this.RenderTransform.Value.OffsetY <= 0)
                        {
                            this.Height = this.Height + MoveY;
                        }
                    }

                    #endregion
                    break;
                case "_CenterTop"://OK(研发) OK(修正) OK(测试)
                    #region --顶中部控制点--
                    if (CroppedRegionHeight - OffsetY < this.MinHeight)
                        return;

                    this.Height = CroppedRegionHeight - OffsetY;
                    TryToMoveChangingBoarder("_CenterTop", MoveX, MoveY, "");
                    //修正超出部分
                    if (this.RenderTransform.Value.OffsetY <= 0)
                    {
                        this.Height = this.Height + MoveY;
                    }

                    #endregion
                    break;
                case "_RightTop"://OK(研发) OK(修正) OK(测试)
                    #region --右上角控制点--
                    if (CroppedRegionWidth + OffsetX < this.MinWidth)
                    {
                        //防止宽度先到达临界点而高度不能变化
                        if (MoveY >= 0)
                        {
                            if (CroppedRegionHeight - OffsetY < this.MinHeight)
                                return;
                            this.Height = CroppedRegionHeight - OffsetY;
                            TryToMoveChangingBoarder("_RightTop", MoveX, MoveY, "");
                        }
                    }
                    else
                    {
                        this.Width = CroppedRegionWidth + OffsetX;
                        if (CroppedRegionHeight - OffsetY >= this.MinHeight)
                        {
                            this.Height = CroppedRegionHeight - OffsetY;
                            TryToMoveChangingBoarder("_RightTop", MoveX, MoveY, "");
                            //修正超出部分
                            if (this.RenderTransform.Value.OffsetY <= 0)
                            {
                                this.Height = this.Height + MoveY;
                            }
                        }

                    }
                    #endregion
                    break;
                case "_LeftCenter"://OK(研发) OK(修正) OK(测试)
                    #region --左中部控制点--
                    if (CroppedRegionWidth - OffsetX < this.MinWidth)
                        return;

                    this.Width = CroppedRegionWidth - OffsetX;
                    TryToMoveChangingBoarder("_LeftCenter", MoveX, MoveY, "");
                    //修正超出部分
                    if (this.RenderTransform.Value.OffsetX <= 0)
                    {
                        this.Width = this.Width + MoveX;
                    }
                    #endregion
                    break;
                case "_RightCenter"://OK(研发) OK(修正) OK(测试)
                    #region --右中部控制点--
                    if (CroppedRegionWidth + OffsetX < this.MinWidth)
                        return;
                    this.Width = CroppedRegionWidth + OffsetX;
                    #endregion
                    break;
                case "_LeftBottom": //OK(研发) OK(修正) OK(测试)
                    #region --左下角控制点--
                    if (CroppedRegionWidth - OffsetX >= this.MinWidth)
                    {
                        //防止宽度先到达临界点而高度不能变化
                        this.Width = CroppedRegionWidth - OffsetX;
                        TryToMoveChangingBoarder("_LeftBottom", MoveX, MoveY, "X");
                        //修正超出部分
                        if (this.RenderTransform.Value.OffsetX <= 0)
                        {
                            this.Width = this.Width + MoveX;
                        }
                    }


                    if (CroppedRegionHeight + OffsetY >= this.MinHeight)
                    {
                        this.Height = CroppedRegionHeight + OffsetY;
                    }
                    #endregion
                    break;
                case "_CenterBottom"://OK(研发) OK(修正) OK(测试)
                    #region --底中部控制点--
                    if (CroppedRegionHeight + OffsetY < this.MinHeight)
                        return;
                    this.Height = CroppedRegionHeight + OffsetY;
                    #endregion
                    break;
                case "_RightBottom"://OK(研发) OK(修正) OK(测试)
                    #region --右下角控制点--
                    if (CroppedRegionWidth + OffsetX < this.MinWidth)
                    {
                        //防止宽度先到达临界点而高度不能变化
                        if (CroppedRegionHeight + OffsetY < this.MinHeight)
                            return;
                        this.Height = CroppedRegionHeight + OffsetY;
                    }
                    else
                    {
                        this.Width = CroppedRegionWidth + OffsetX;
                        if (CroppedRegionHeight + OffsetY >= this.MinHeight)
                        {
                            this.Height = CroppedRegionHeight + OffsetY;
                        }
                    }
                    #endregion
                    break;
            }
            #region --限定边界范围针对无动画,修正长宽--

            if (this.RenderTransform.Value.OffsetX + this.Width >= ((UIElement)this.Parent as FrameworkElement).Width)
                this.Width = ((UIElement)this.Parent as FrameworkElement).Width - this.RenderTransform.Value.OffsetX;

            if (this.RenderTransform.Value.OffsetY + this.Height >= ((UIElement)this.Parent as FrameworkElement).Height)
                this.Height = ((UIElement)this.Parent as FrameworkElement).Height - this.RenderTransform.Value.OffsetY;







            #endregion

            if (this.Height >= this.MinHeight)
                ClippedRegionChanged(this.RenderTransform, e);
        }





        /// <summary>
        /// 矩阵平移
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="MoveX">平移的X轴距离</param>
        /// <param name="MoveY">平移的Y轴距离</param>
        private void TryToMoveChangingBoarder(string sender, double MoveX, double MoveY, string DirectionXY)
        {
            var m = this.RenderTransform.Value;
            switch (sender)
            {
                case "_LeftTop":
                    if (DirectionXY == "X")
                        m.OffsetX = MoveX;
                    else
                    {
                        if (MoveY <= 0)
                            m.OffsetY = 0;
                        else
                            m.OffsetY = MoveY;
                    }
                    break;
                case "_CenterTop":
                    if (MoveY <= 0)
                        m.OffsetY = 0;
                    else
                        m.OffsetY = MoveY;
                    break;
                case "_RightTop":
                    if (MoveY <= 0)
                        m.OffsetY = 0;
                    else
                        m.OffsetY = MoveY;
                    break;
                case "_LeftCenter":
                    m.OffsetX = MoveX;
                    break;
                case "_LeftBottom":
                    if (DirectionXY == "X")
                        m.OffsetX = MoveX;
                    else
                        m.OffsetY = MoveY;
                    break;
            }
            //限制边框不出裁剪区域
            if (m.OffsetX < 0)
                m.OffsetX = 0;

            this.RenderTransform = new MatrixTransform(m);
        }

   目前已经整合成用户控件,方便之后的项目进行引用。这边提供了核心的拖拽,伸缩代码,作为笔记方便以后进行查阅。

     

 

posted @ 2017-12-11 11:39  毁歌掌萌人  阅读(2917)  评论(6编辑  收藏  举报