GDI+位图透明
前段时间做了一个图片透明画的代码,基本思路是使用ColorMatrix设置位图的Alpha通道,使其透明化。这类代码可能高手都懒得写,像我等菜鸟要用时就得费一番周则研究了,所以我把做完的代码发上来,大家有需要用的就拿去用,如果高兴的话还可以评论里说声加油之类的话,呵呵。
利用ColorMatrix还可以调整整个位图的RGB值,看各位需要发挥了。
代码如下:
利用ColorMatrix还可以调整整个位图的RGB值,看各位需要发挥了。
代码如下:
/// <summary>
/// 改变图像透明度(真透明)
/// </summary>
/// <param name="img">所要转变的图像</param>
/// <param name="alpha">透明度,最大为1,最小为0</param>
/// <returns>改变后的图像</returns>
public static Bitmap VitrificationImage(Image img, float alpha)
{
Bitmap _newImg = new Bitmap(img.Width, img.Height);
using (Graphics _g = Graphics.FromImage(_newImg))
{
using (ImageAttributes _imageAttrs = new ImageAttributes())
{
_imageAttrs.SetColorMatrix(new ColorMatrix(CreateAlphaMatrix(alpha)));
_g.DrawImage(img, new Rectangle(0, 0, img.Width, img.Height),
1, 1, img.Width, img.Height, GraphicsUnit.Pixel, _imageAttrs);
}
}
return _newImg;
}
/// <summary>
/// 创建用于改变图像透明度的颜色矩阵
/// </summary>
/// <param name="alpha">所要设置的透明度</param>
/// <returns>返回用于图像转换的颜色矩阵</returns>
private static float[][] CreateAlphaMatrix(float alpha)
{
if (alpha > 1)
alpha = 1;
if (alpha < 0)
alpha = 0;
float[][] _matrix =
{
new float[] {1, 0, 0, 0, 0},
new float[] {0, 1, 0, 0, 0},
new float[] {0, 0, 1, 0, 0},
new float[] {0, 0, 0, alpha, 0},
new float[] {0, 0, 0, 0, 1}
};
return _matrix;
}
/// 改变图像透明度(真透明)
/// </summary>
/// <param name="img">所要转变的图像</param>
/// <param name="alpha">透明度,最大为1,最小为0</param>
/// <returns>改变后的图像</returns>
public static Bitmap VitrificationImage(Image img, float alpha)
{
Bitmap _newImg = new Bitmap(img.Width, img.Height);
using (Graphics _g = Graphics.FromImage(_newImg))
{
using (ImageAttributes _imageAttrs = new ImageAttributes())
{
_imageAttrs.SetColorMatrix(new ColorMatrix(CreateAlphaMatrix(alpha)));
_g.DrawImage(img, new Rectangle(0, 0, img.Width, img.Height),
1, 1, img.Width, img.Height, GraphicsUnit.Pixel, _imageAttrs);
}
}
return _newImg;
}
/// <summary>
/// 创建用于改变图像透明度的颜色矩阵
/// </summary>
/// <param name="alpha">所要设置的透明度</param>
/// <returns>返回用于图像转换的颜色矩阵</returns>
private static float[][] CreateAlphaMatrix(float alpha)
{
if (alpha > 1)
alpha = 1;
if (alpha < 0)
alpha = 0;
float[][] _matrix =
{
new float[] {1, 0, 0, 0, 0},
new float[] {0, 1, 0, 0, 0},
new float[] {0, 0, 1, 0, 0},
new float[] {0, 0, 0, alpha, 0},
new float[] {0, 0, 0, 0, 1}
};
return _matrix;
}