Unity InputSystem
最近迁移项目到UnityXR框架,发现UnityXR框架使用了新的输入系统(InputSystem)然后就学习了一下。
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class PlayerInputSys : MonoBehaviour { Keyboard m_Keyboard = Keyboard.current; Mouse m_Mouse = Mouse.current; Pointer m_Pointer = Pointer.current; private void Update() { if(m_Keyboard !=null) { if (m_Keyboard.wKey.wasPressedThisFrame) { Debug.Log("按下了W键"); } if (m_Keyboard.wKey.wasReleasedThisFrame) { Debug.Log("释放了W键"); } Debug.Log("是否按住W键:" +m_Keyboard.wKey.IsPressed()); } if(m_Mouse != null) { Debug.Log(m_Mouse.scroll.ReadValue()); if(m_Mouse.leftButton.wasPressedThisFrame) { Debug.Log("按下了鼠标左键"); } if(m_Mouse.rightButton.wasPressedThisFrame) { Debug.Log("按下了鼠标右键"); } if (m_Mouse.middleButton.wasPressedThisFrame) { Debug.Log("按下了鼠标中间"); } } if(m_Pointer !=null) { Debug.Log(m_Pointer.delta.ReadValue());//与上一帧的偏移量 Debug.Log(m_Pointer.position.ReadValue());//鼠标所在的当前位置 } } }