事件
如何使用事件创建动态的“广播”系统。
事件
EventManager
using UnityEngine; using System.Collections; public class EventManager : MonoBehaviour { public delegate void ClickAction(); public static event ClickAction OnClicked; void OnGUI() { if(GUI.Button(new Rect(Screen.width / 2 - 50, 5, 100, 30), "Click")) { if(OnClicked != null) OnClicked(); } } }
TeleportScript
using UnityEngine; using System.Collections; public class TeleportScript : MonoBehaviour { void OnEnable() { EventManager.OnClicked += Teleport; } void OnDisable() { EventManager.OnClicked -= Teleport; } void Teleport() { Vector3 pos = transform.position; pos.y = Random.Range(1.0f, 3.0f); transform.position = pos; } }
TurnColorScript
using UnityEngine; using System.Collections; public class TurnColorScript : MonoBehaviour { void OnEnable() { EventManager.OnClicked += TurnColor; } void OnDisable() { EventManager.OnClicked -= TurnColor; } void TurnColor() { Color col = new Color(Random.value, Random.value, Random.value); renderer.material.color = col; } }