协程
如何创建协程并使用它们来实现复杂的行为。
CoroutinesExample
using UnityEngine; using System.Collections; public class CoroutinesExample : MonoBehaviour { public float smoothing = 1f; public Transform target; void Start () { StartCoroutine(MyCoroutine(target)); } IEnumerator MyCoroutine (Transform target) { while(Vector3.Distance(transform.position, target.position) > 0.05f) { transform.position = Vector3.Lerp(transform.position, target.position, smoothing * Time.deltaTime); yield return null; } print("Reached the target."); yield return new WaitForSeconds(3f); print("MyCoroutine is now finished."); } }
PropertiesAndCoroutines
using UnityEngine; using System.Collections; public class PropertiesAndCoroutines : MonoBehaviour { public float smoothing = 7f; public Vector3 Target { get { return target; } set { target = value; StopCoroutine("Movement"); StartCoroutine("Movement", target); } } private Vector3 target; IEnumerator Movement (Vector3 target) { while(Vector3.Distance(transform.position, target) > 0.05f) { transform.position = Vector3.Lerp(transform.position, target, smoothing * Time.deltaTime); yield return null; } } }
ClickSetPosition
using UnityEngine; using System.Collections; public class ClickSetPosition : MonoBehaviour { public PropertiesAndCoroutines coroutineScript; void OnMouseDown () { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; Physics.Raycast(ray, out hit); if(hit.collider.gameObject == gameObject) { Vector3 newTarget = hit.point + new Vector3(0, 0.5f, 0); coroutineScript.Target = newTarget; } } }