Silverlight中的拖拽实现的图片上传---1

 在Silverlight中因为可以直接从系统的文件夹里面拖出来一个文件直接放到浏览器中,我在想使用这个功能来做成图片上传(或者文件上传),这样的用户体验将会是非常好的。

 

传统的上传都是打开对话框,选择文件,然后点击上传。步骤比较多。使用Silverlight做的文件上传如下图所示:

 

 

直接左键鼠标,拖拽过去就OK了。如下图:

 

 

这边文章里不能完全实现服务器端的上传,以及一些效果的实现,使用Animation。。。。

废话多了。。。

首先是创建一个silverlight应用程序,如下图。

 

然后主页面中创建一个Grid,注意第一要把AllowDrop设置为True。。

接下来设置Grid的背景:

<Grid.Background>

            <LinearGradientBrush StartPoint="0.5,0.0" EndPoint="0.5,1.0">

                <GradientStop Offset="0.0" Color="White" />

                <GradientStop Offset="1.0" Color="#FF404040" />

            </LinearGradientBrush>

        </Grid.Background>

最后是列的定义。

在第一列中放入一个Canvas,用来显示拖上去的图片。

  <Canvas Grid.Column="0" x:Name="PhotoBoard" Height="184" Width="264" >

                <!-- Photos dynamically inserted here -->

            </Canvas>

后台代码:

后台代码主要是实现了当有文件放到页面时,Silverlight会把文件放到一个队列中。然后把每个文件显示在页面。

事件的委托:

         // Register a handler for Rendering events

            CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering);

 

 

            // Register a handler for Drop events

            LayoutRoot.Drop += new DragEventHandler(LayoutRoot_Drop);

 

文件的入队。

  void LayoutRoot_Drop(object sender, DragEventArgs e)

        {

            // Hide the instructional text

            Instructions.Visibility = Visibility.Collapsed;

           

            // Queue the FileInfo objects representing dropped files

            if (e.Data != null)

            {

                FileInfo[] files = e.Data.GetData(DataFormats.FileDrop) as FileInfo[];

 

                foreach (FileInfo fi in files)

                {

                    _files.Enqueue(fi);

                }

            }

        }

 

实现把每个文件都显示到页面的方法:

    private void CompositionTarget_Rendering(Object sender, EventArgs e)

        {

            if (_files.Count != 0)

            {

                // Create a photo

                FileInfo fi = _files.Dequeue();

                CreatePhoto(fi);

            }

        }

 

CreatePhone:=》主要是把一个Bitmap的图换成一个writeable的来显示:

using (Stream stream = fi.OpenRead())

            {

                try

                {

                    // Decode the image bits

                    BitmapImage bi = null;

 

                    try

                    {

                        bi = new BitmapImage();

                        bi.SetSource(stream);

                    }

                    catch (OutOfMemoryException)

                    {

                        // Just in case

                        _files.Clear();

                        MessageBox.Show("Out of memory");

                        return;

                    }

                    catch (Exception)

                    {

                        // Probably came here because the image isn't valid; ignore

                        return;

                    }

 

                    // Compute the image dimensions

                    double cx = (double)bi.PixelWidth;

                    double cy = (double)bi.PixelHeight;

 

                    if (cx >= cy)

                    {

                        // Set width to 400 and compute height

                        cy *= 400.0 / cx;

                        cx = 400.0;

                    }

                    else

                    {

                        // Set width to 300 and compute height

                        cy *= 300.0 / cx;

                        cx = 300.0;

                    }

 

                    // Create a WriteableBitmap the same size as the image to be displayed

                    Image image = new Image();

                    image.Source = bi;

 

                    WriteableBitmap wb1 = new WriteableBitmap((int)cx, (int)cy);

                    ScaleTransform transform = new ScaleTransform();

                    transform.ScaleX = cx / bi.PixelWidth;

                    transform.ScaleY = cy / bi.PixelHeight;

                    wb1.Render(image, transform);

                    wb1.Invalidate();

 

                    // Now make a copy of the WriteableBitmap so the BitmapImage can be garbage-collected (important!)

                    WriteableBitmap wp3 = new WriteableBitmap((int)cx, (int)cy);

                    for (int i = 0; i < wp3.Pixels.Length; i++)

                        wp3.Pixels[i] = wb1.Pixels[i];

                    wp3.Invalidate();

 

               

 

                    Image thumbnail = new Image();

                    thumbnail.Width = cx;

                    thumbnail.Height = cy;

                   

                    // Create a Border containing an image

                    Border item = (Border)XamlReader.Load(String.Format(CultureInfo.InvariantCulture,

                        _template,

                        _count++,

                        (PhotoBoard.ActualWidth - cx) / 2, (PhotoBoard.ActualHeight - cy) / 2, // Initial position (center of workspace)

                        cx + _border, cy + _border,                                            // Width and height of photo border

                        (cx + _border) / 2, (cy + _border) / 2,                                // Center of rotation

                        cx, cy));                                                              // Width and height of photo

 

                    // Assign the WriteableBitmap to the Image

                    (item.Child as Image).Source = wp3;

 

                    // Add the photo to the scene

                    PhotoBoard.Children.Add(item);

 

                 

 

                    // Compute spatial parameters

                    double x = _rand.NextDouble() * (PhotoBoard.ActualWidth - cx);

                    double y = _rand.NextDouble() * (PhotoBoard.ActualHeight - cy);

                    double angle = _angle - (_rand.NextDouble() * _angle * 2);

 

                    // Position the photo and make it visible

                    item.SetValue(Canvas.LeftProperty, x);

                    item.SetValue(Canvas.TopProperty, y);

                  

                    (item.FindName("SpinTransform") as RotateTransform).Angle = angle;

                    item.Visibility = Visibility.Visible;

 

下面是给这个图片添加一个动画功能使其旋转:

主页面需要添加的XAML:

 

    <UserControl.Resources>

        <Storyboard x:Name="spinStoryboard">

            <DoubleAnimation Storyboard.TargetName="projection" RepeatBehavior="Forever"

   Storyboard.TargetProperty="RotationY" From="0" To="360" Duration="0:0:3">

            </DoubleAnimation>

            <DoubleAnimation Storyboard.TargetName="projection" RepeatBehavior="Forever"

   Storyboard.TargetProperty="RotationZ" From="0" To="360" Duration="0:0:30">

            </DoubleAnimation>

            <DoubleAnimation Storyboard.TargetName="projection" RepeatBehavior="Forever"

   Storyboard.TargetProperty="RotationX" From="0" To="360" Duration="0:0:40">

            </DoubleAnimation>

           

        </Storyboard>

        <Storyboard x:Name="colboard">

           

        </Storyboard>

    </UserControl.Resources>

     <Border CornerRadius="2" Padding="10"

 BorderThickness="4" Margin="1,1,0,-4" HorizontalAlignment="Left" Width="326">

            <Border.Projection>

                <PlaneProjection x:Name="projection">

                </PlaneProjection>

            </Border.Projection>

            <Canvas Grid.Column="0" x:Name="PhotoBoard" Height="184" Width="264" >

                <!-- Photos dynamically inserted here -->

            </Canvas>

        </Border>

 

 

后台代码只需要在图片显示时让动画开始播放就行了。

     spinStoryboard.Begin();

 

运行效果:

 

 

 http://blog.csdn.net/dujingjing1230/article/details/5443003

posted @ 2012-11-29 13:39  Areas  阅读(232)  评论(0编辑  收藏  举报