public static int initTexture(int drawbleId, Resources resources){
int[] textures= new int[1];
GLES20.glGenTextures(1, textures,0);
int textureId=textures[0];
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
InputStream is=resources.openRawResource(drawbleId);
Bitmap bitmapTmp;
try{
bitmapTmp=BitmapFactory.decodeStream(is);
}
finally{
try{ is.close(); }
catch(Exception e){
e.printStackTrace();
}
}
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D,0,bitmapTmp,0);
bitmapTmp.recycle();
return textureId;
}