public void onDrawFrame(GL10 gl) {
// TODO Auto-generated method stub
GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
if (isScreenSaver) {
drawScreenSaver();
} else {
if (SPIRIT_OFFSET > 2 * ratio) {
SPIRIT_OFFSET = 0;
spirtMoveFlag = true;
moveFlag = false;
}
if ((saveIndex[0] == 0 && saveIndex[1] == 1) || (saveIndex[0] == 1 && saveIndex[1] == 0)) {
compoundIndex = 2;
}
if ((saveIndex[0] == 2 && saveIndex[1] == 3) || (saveIndex[0] == 3 && saveIndex[1] == 2)) {
compoundIndex = 3;
}
if (!spirtMoveFlag) {
drawSpirit();
drawColorEdge();
} else {
drawSpiritBlank1();
}
drawRightBackground();
}
}