void MyAction::goMenu(Ref* pSender)
{
log("Tag = %i",this->getTag());
Size size = Director::getInstance()->getVisibleSize();
ccBezierConfig bezier;
switch (this->getTag()) {
case kMoveTo:
sprite->runAction(MoveTo::create(2,Vec2(size.width - 50, size.height - 50)));
break;
case kMoveBy:
sprite->runAction(MoveBy::create(2,Vec2(-50, -50)));
break;
case kJumpTo:
sprite->runAction(JumpTo::create(2,Vec2(150, 50),30,5));
break;
case kJumpBy:
sprite->runAction(JumpBy::create(2,Vec2(100, 100),30,5));
break;
case kBezierBy:
bezier.controlPoint_1 = Vec2(0, size.height/2);
bezier.controlPoint_2 = Vec2(300, -size.height/2);
bezier.endPosition = Vec2(100,100);
sprite->runAction(BezierBy::create(3,bezier));
break;
case kScaleTo:
sprite->runAction(ScaleTo::create(2, 4));
break;
case kScaleBy:
sprite->runAction(ScaleBy::create(2, 0.5));
break;
case kRotateTo:
sprite->runAction(RotateTo::create(2,180));
break;
case kRotateBy:
sprite->runAction(RotateBy::create(2,-180));
break;
case kBlink:
sprite->runAction(Blink::create(3, 5));
break;
case kTintTo:
sprite->runAction(TintTo::create(2, 255, 0, 0));
break;
case kTintBy:
sprite->runAction(TintBy::create(0.5,0, 255, 255));
break;
case kFadeTo:
sprite->runAction(FadeTo::create(1, 80));
break;
case kFadeIn:
sprite->setOpacity(10);
sprite->runAction(FadeIn::create(1));
break;
case kFadeOut:
sprite->runAction(FadeOut::create(1));
break;
default:
break;
}
}