输入框的展示
效果:
.h文件:
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "UIEditBox.h" #include "cocos2d.h" class HelloWorld : public cocos2d::Layer//, public cocos2d::ui::EditBoxDelegate { public: static cocos2d::Scene* createScene(); virtual bool init(); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); protected: cocos2d::Label* _TTFShowEditReturn; cocos2d::ui::EditBox* _editName; cocos2d::ui::EditBox* _editPassword; cocos2d::ui::EditBox* _editEmail; // implement the "static create()" method manually CREATE_FUNC(HelloWorld); }; #endif // __HELLOWORLD_SCENE_H__
.cpp文件:
#include "HelloWorldScene.h" USING_NS_CC; using namespace cocos2d::ui; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } // Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); auto glview = Director::getInstance()->getOpenGLView(); auto visibleOrigin = glview->getVisibleOrigin(); auto visibleSize = glview->getVisibleSize(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. auto editBoxSize = Size(visibleSize.width - 100, visibleSize.height * 0.1); // top std::string pNormalSprite = "extensions/green_edit.png"; _editName = ui::EditBox::create(editBoxSize, ui::Scale9Sprite::create(pNormalSprite)); _editName->setPosition(Vec2(visibleOrigin.x + visibleSize.width / 2, visibleOrigin.y + visibleSize.height * 3 / 4)); _editName->setFontColor(Color3B::RED); _editName->setPlaceHolder("Name:"); _editName->setPlaceholderFontColor(Color3B::WHITE); _editName->setMaxLength(8); _editName->setFontSize(editBoxSize.height / 2); _editName->setText(" "); _editName->setReturnType(ui::EditBox::KeyboardReturnType::DONE); //_editName->setDelegate(this); addChild(_editName); // middle _editPassword = ui::EditBox::create(editBoxSize, "extensions/orange_edit.png"); _editPassword->setPosition(Vec2(visibleOrigin.x + visibleSize.width / 2, visibleOrigin.y + visibleSize.height / 2)); _editPassword->setFontColor(Color3B::GREEN); _editPassword->setPlaceHolder("Password:"); _editPassword->setMaxLength(6); _editPassword->setInputFlag(ui::EditBox::InputFlag::PASSWORD); _editPassword->setInputMode(ui::EditBox::InputMode::SINGLE_LINE); _editPassword->setFontSize(editBoxSize.height / 2); //_editPassword->setDelegate(this); addChild(_editPassword); // bottom auto bottomButtonSize = Size(editBoxSize.width, editBoxSize.height + 10); _editEmail = ui::EditBox::create(bottomButtonSize, "extensions/yellow_edit.png"); _editEmail->setPosition(Vec2(visibleOrigin.x + visibleSize.width / 2, visibleOrigin.y + visibleSize.height / 4)); _editEmail->setPlaceHolder("Email:"); _editEmail->setInputMode(ui::EditBox::InputMode::EMAIL_ADDRESS); //_editEmail->setDelegate(this); addChild(_editEmail); // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" // auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen // sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer //this->addChild(sprite, 0); return true; } void HelloWorld::menuCloseCallback(Ref* pSender) { Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }