天空盒和相机01
.h文件:
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); protected: cocos2d::Camera* _camera; cocos2d::Terrain* _terrain; // implement the "static create()" method manually CREATE_FUNC(HelloWorld); }; #endif // __HELLOWORLD_SCENE_H__
.cpp文件:
#include "HelloWorldScene.h" USING_NS_CC; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" // auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen // sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer // this->addChild(sprite, 0); //Size visibleSize = Director::getInstance()->getVisibleSize(); //use custom camera _camera = Camera::createPerspective(60, visibleSize.width / visibleSize.height, 0.1f, 800); _camera->setCameraFlag(CameraFlag::USER1); _camera->setPosition3D(Vec3(-1, 1.6f, 4)); addChild(_camera); Terrain::DetailMap r("TerrainTest/dirt.jpg"), g("TerrainTest/Grass2.jpg"), b("TerrainTest/GreenSkin.jpg"), a("TerrainTest/road.jpg");//TerrainTest/GreenSkin.jpg Terrain::TerrainData data("TerrainTest/heightmap16.jpg", "TerrainTest/alphamap.png", r, g, b, a); _terrain = Terrain::create(data, Terrain::CrackFixedType::SKIRT); _terrain->setLODDistance(3.2f, 6.4f, 9.6f); _terrain->setMaxDetailMapAmount(4); addChild(_terrain); _terrain->setCameraMask(2); _terrain->setDrawWire(false); _terrain->setLightMap("TerrainTest/Lightmap.png"); auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesMoved = CC_CALLBACK_2(HelloWorld::onTouchesMoved, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); return true; } void HelloWorld::onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) { float delta = Director::getInstance()->getDeltaTime(); auto touch = touches[0]; auto location = touch->getLocation(); auto PreviousLocation = touch->getPreviousLocation(); Point newPos = PreviousLocation - location; Vec3 cameraDir; Vec3 cameraRightDir; _camera->getNodeToWorldTransform().getForwardVector(&cameraDir); cameraDir.normalize(); cameraDir.y = 0; _camera->getNodeToWorldTransform().getRightVector(&cameraRightDir); cameraRightDir.normalize(); cameraRightDir.y = 0; Vec3 cameraPos = _camera->getPosition3D(); cameraPos += cameraDir*newPos.y*0.5*delta; cameraPos += cameraRightDir*newPos.x*0.5*delta; _camera->setPosition3D(cameraPos); } void HelloWorld::menuCloseCallback(Ref* pSender) { Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }
效果: