loading Bar
.h文件:
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" //#include "UIScene.h" class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); void update(float delta)override; protected: int _count; //cocos2d::Layer* _uiLayer; //cocos2d::ui::Layout* _widget; //cocos2d::ui::Text* _sceneTitle; // implement the "static create()" method manually public: CREATE_FUNC(HelloWorld); }; #endif // __HELLOWORLD_SCENE_H__
.cpp文件:
#include "HelloWorldScene.h" #include "ui/CocosGUI.h" USING_NS_CC; using namespace cocos2d::ui; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" // auto Sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen //Sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer // this->addChild(Sprite, 0); scheduleUpdate(); //Size widgetSize = _widget->getContentSize(); // Add the alert Text* alert = Text::create("Test LoadingBar Change Direction", "fonts/Marker Felt.ttf", 30); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height / 2.0f - alert->getContentSize().height * 1.75f)); addChild(alert); // Create the loading bar LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png"); loadingBar->setTag(0); loadingBar->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f)); //auto loadingBarCopy = (LoadingBar*)loadingBar->clone(); //loadingBarCopy->setTag(1); //loadingBarCopy->setPosition(loadingBar->getPosition() // + Vec2(0, -40)); //loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT); Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png"); button->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height / 2.0f + 50)); button->setTitleText("Click to change direction!"); button->addTouchEventListener([=](Ref*, Widget::TouchEventType type) { if (type == Widget::TouchEventType::ENDED) { if (loadingBar->getDirection() == LoadingBar::Direction::LEFT) { loadingBar->setDirection(LoadingBar::Direction::RIGHT); //loadingBarCopy->setDirection(LoadingBar::Direction::LEFT); } else { loadingBar->setDirection(LoadingBar::Direction::LEFT); //loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT); } } }); addChild(loadingBar, 1); //addChild(loadingBarCopy, 2); addChild(button); return true; } void HelloWorld::update(float delta) { _count++; if (_count > 100) { _count = 0; } LoadingBar* loadingBar = static_cast<LoadingBar*>(getChildByTag(0)); //LoadingBar* loadingBarCopy = static_cast<LoadingBar*>(getChildByTag(1)); loadingBar->setPercent(_count); //loadingBarCopy->setPercent(_count); } void HelloWorld::menuCloseCallback(Ref* pSender) { Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }
效果: