[Rust] Traits
Example 1:
trait AppendBar {
fn append_bar(self) -> Self;
}
impl AppendBar for String {
fn append_bar(mut self) -> Self {
self.push_str("Bar");
return self;
}
}
fn main() {
let s = String::from("Foo");
let s = s.append_bar();
println!("s: {}", s);
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn is_foo_bar() {
assert_eq!(String::from("Foo").append_bar(), String::from("FooBar"));
}
#[test]
fn is_bar_bar() {
assert_eq!(
String::from("").append_bar().append_bar(),
String::from("BarBar")
);
}
}
Example 2
trait AppendBar {
fn append_bar(self) -> Self;
}
// TODO: Implement trait `AppendBar` for a vector of strings.
impl AppendBar for Vec<String> {
fn append_bar(mut self) -> Self {
self.push(String::from("Bar"));
self
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn is_vec_pop_eq_bar() {
let mut foo = vec![String::from("Foo")].append_bar();
assert_eq!(foo.pop().unwrap(), String::from("Bar"));
assert_eq!(foo.pop().unwrap(), String::from("Foo"));
}
}
Example 3: Default traits
pub trait Licensed {
fn licensing_info(&self) -> String {
"Some information".to_string()
}
}
struct SomeSoftware {
version_number: i32,
}
struct OtherSoftware {
version_number: String,
}
impl Licensed for SomeSoftware {} // Don't edit this line
impl Licensed for OtherSoftware {} // Don't edit this line
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn is_licensing_info_the_same() {
let licensing_info = String::from("Some information");
let some_software = SomeSoftware { version_number: 1 };
let other_software = OtherSoftware {
version_number: "v2.0.0".to_string(),
};
assert_eq!(some_software.licensing_info(), licensing_info);
assert_eq!(other_software.licensing_info(), licensing_info);
}
}
Example 4: Dynmaic traits
pub trait Licensed {
fn licensing_info(&self) -> String {
"some information".to_string()
}
}
struct SomeSoftware {}
struct OtherSoftware {}
impl Licensed for SomeSoftware {}
impl Licensed for OtherSoftware {}
// YOU MAY ONLY CHANGE THE NEXT LINE
fn compare_license_types(software: &dyn Licensed, software_two: &dyn Licensed) -> bool {
software.licensing_info() == software_two.licensing_info()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn compare_license_information() {
let some_software = SomeSoftware {};
let other_software = OtherSoftware {};
assert!(compare_license_types(&some_software, &other_software));
}
#[test]
fn compare_license_information_backwards() {
let some_software = SomeSoftware {};
let other_software = OtherSoftware {};
assert!(compare_license_types(&other_software, &some_software));
}
}
Example 5: Combine traits
pub trait SomeTrait {
fn some_function(&self) -> bool {
true
}
}
pub trait OtherTrait {
fn other_function(&self) -> bool {
true
}
}
// Define a new trait that requires both SomeTrait and OtherTrait
pub trait CombinedTrait: SomeTrait + OtherTrait {}
// Now, implement CombinedTrait for any struct that implements both SomeTrait and OtherTrait.
impl CombinedTrait for SomeStruct {}
impl CombinedTrait for OtherStruct {}
struct SomeStruct {}
struct OtherStruct {}
impl SomeTrait for SomeStruct {}
impl OtherTrait for SomeStruct {}
impl SomeTrait for OtherStruct {}
impl OtherTrait for OtherStruct {}
// Adjust the function to accept a reference to any object that implements CombinedTrait
fn some_func(item: &dyn CombinedTrait) -> bool {
item.some_function() && item.other_function()
}
fn main() {
some_func(&SomeStruct {});
some_func(&OtherStruct {});
}