[XState] Invoke actor
Invoke by Promise:
import { createMachine, interpret, send } from "xstate";
const machine = createMachine({
initial: "loading",
states: {
loading: {
on: {
CANCEL: "cancelled",
NOTIFIY: {
actions: send("ANY_EVENT", {
to: "fetchNumber",
}),
},
PING: "success",
},
invoke: {
id: "fetchNumber",
src: (context, event) => {
return new Promise((resolve) => {
setTimeout(() => {
resolve(12);
}, 1000);
});
},
src: fetchMachine,
onDone: {
target: "success",
actions: (_, event) => {
console.log("DONE!", event);
},
},
},
},
success: {},
cancelled: {},
},
});
const service = interpret(machine).start();
service.subscribe((state) => {
console.log(state.value);
});
Invoke by callback:
import { createMachine, interpret, send } from "xstate";
const callback = (sendBack, receive) => {
let timeout;
// once receiving event
// after 1 second,
// send another PING event back
receive((event) => {
console.log("Received", event);
timeout = setTimeout(() => {
sendBack({ type: "PING" });
}, 1000);
});
return () => {
clearTimeout(timeout);
};
};
const machine = createMachine({
initial: "loading",
states: {
loading: {
on: {
CANCEL: "cancelled",
NOTIFIY: {
actions: send("ANY_EVENT", {
to: "fetchNumber",
}),
},
PING: "success",
},
invoke: {
id: "fetchNumber",
src: (context, event) => callback,
},
},
success: {},
cancelled: {},
},
});
const service = interpret(machine).start();
service.subscribe((state) => {
console.log(state.value);
});
Invoke machine:
import { createMachine, interpret, send } from "xstate";
const fetchMachine = createMachine({
initial: "fetching",
states: {
fetching: {
after: {
1000: "success",
},
},
success: {
type: "final",
data: {
count: 42,
},
},
},
});
const machine = createMachine({
initial: "loading",
states: {
loading: {
on: {
CANCEL: "cancelled",
NOTIFIY: {
actions: send("ANY_EVENT", {
to: "fetchNumber",
}),
},
PING: "success",
},
invoke: {
id: "fetchNumber",
src: fetchMachine,
},
},
success: {},
cancelled: {},
},
});
const service = interpret(machine).start();
service.subscribe((state) => {
console.log(state.value);
});