[Javascript] Extending debounce with a maxWait Option
This lessons builds on Build lodash.debounce from scratch to add support for one of its more interesting options: maxWait
. The maxWait
option ensures that a debounced method is deferred no longer than the time specified. This is helpful if we need to respond to a long running interaction while it's still in progress.
In this lesson we'll demonstrate how continuously typing into a debounced input field prevents us from logging any input at all. We'll add a maxWait
option as a third parameter to our debounce
function and set it up using an additional setTimeout
call.
Essentially maxWait
works by adding a second timer which will fire in the case that the normal debounce timer does not get called. We avoid unnecessarily triggering our debounced function by calling clearTimeout
in both of our setTimeout
functions to clear out whichever timer didn't just fire. We also need to set the maxTimer
variable to null
to tell our function it's safe to start a new maxWait timer each time either timer fires.
Notes
setTimeout
returns a timer ID not the actual timer object itself, which is why we have tonull
it out after we already callclearTimeout
- If you don't
null
outmaxTimer
in your original timer, the maxWait timer will stop triggering after the debounce timer is called the first time. I learned that one the hard way when I first recorded this video.
const debouncedLog = debounce(log, 4000, { maxWait: 1000 });
debouncedLog("zhen");
function debounce(fn, wait, { maxWait } = {}) { let timer, maxTimer; return (...args) => { if (timer) { clearTimeout(timer); } timer = setTimeout(() => { clearTimeout(maxTimer); fn.apply(null, args); }, wait); if (maxWait && !maxTimer) { maxTimer = setTimeout(() => { clearTimeout(timer); maxTimer = null; fn.apply(null, args); }, maxWait); } }; } module.exports = { debounce };