[XState] Guarded Transitions

Garuded Transitions, it prevents the state goes from current sate to its target state is condition is falsy.

 

复制代码
const machine = createMachine(
  {
    initial: "idle",
    context: {
      x: 0,
      y: 0,
      dx: 0,
      dy: 0,
      px: 0,
      py: 0,
      drags: 0,
    },
    states: {
      idle: {
        on: {
          mousedown:{
            cond: "noMoreThanFiveTimes",
            actions: assignPoint,
            target: "dragging",
          },
        },
      },
      dragging: {
        entry: countDrags,
        on: {
          mousemove: {
            actions: assignDelta,
          },
          mouseup: {
            actions: [assignPosition],
            target: "idle",
          },
          "keyup.escape": {
            target: "idle",
            actions: resetPosition,
          },
        },
      },
    },
  },
  {
    guards: {
      noMoreThanFiveTimes: (context) => {
        return context.drags >= 5 ? false : true;
      },
    },
  }
);
复制代码

In the code, users cannot drag more than 5 times. So it preventing going to 'dragging' state by 'cond: "noMoreThanFiveTimes"'.

 

So if we cannot go 'dragging' state after five times drags... what should we do then?

We can introduce a final state "draggedOut":

复制代码
const machine = createMachine(
  {
    initial: "idle",
    context: {
      x: 0,
      y: 0,
      dx: 0,
      dy: 0,
      px: 0,
      py: 0,
      drags: 0,
    },
    states: {
      idle: {
        on: {
          // if use Array with cond,
          // for first cond which is false
          // then it continue to second state 'draggedOut'
          mousedown: [
            {
              cond: "noMoreThanFiveTimes",
              actions: assignPoint,
              target: "dragging",
            },
            {
              target: "draggedOut",
            },
          ],
        },
      },
      draggedOut: {
        type: "final",
      },
      dragging: {
        entry: countDrags,
        on: {
          mousemove: {
            actions: assignDelta,
          },
          mouseup: {
            actions: [assignPosition],
            target: "idle",
          },
          "keyup.escape": {
            target: "idle",
            actions: resetPosition,
          },
        },
      },
    },
  },
  {
    guards: {
      noMoreThanFiveTimes: (context) => {
        return context.drags >= 5 ? false : true;
      },
    },
  }
);
复制代码

 

So in 'mousedown' event, we use 'Array' type, so it try first target 'dragging' with condition. If the condition is false, then it will try second target 'draggedOut' which is our final state.

posted @   Zhentiw  阅读(141)  评论(0编辑  收藏  举报
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