[Functional Programming] Pull Many Random Numbers in a Single State ADT Transaction

We have the ability to select a single random card from a pile of twelve cards, but we would like to pull a total of nine. Not only that, we would like to match the same transition functions we have been writing all along.

Lucky for use there are three types of functions, or morphisms that we can use to get us everything we need. We use an anamorphism to expand our one function into a list of nine functions. Each of these functions are endomorphisms, so we can use the mreducecatamorphism with the Endo Monoid to fold them down into one function that we can use to get this action into our state transactions.

 

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const { mreduce, prop,assoc, Endo, Pair, pick, bimap, State, snd, identity, omit, curry, filter, fanout, converge,map, composeK, liftA2, equals, constant,option, chain, mapProps, find, propEq, isNumber, compose, safe} = require('crocks');
const  {get, modify, of} = State; 

const state = {
    colors: [ 'orange', 'green', 'blue', 'yellow' ],
    shapes: [ 'square', 'triangle', 'circle' ],
    cards: null,
    seed: Date.now()
};

const liftState = (fn) => compose(
    of, fn
);
const getState = key => get(prop(key))

// #region random 
// nextSeed :: Integer -> Integer
const nextSeed = seed =>
  (seed * 1103515245 + 12345) & 0x7fffffff

// value :: Integer -> Number
const value = seed =>
  (seed >>> 16) / 0x7fff

// normalize :: (Integer, Integer) -> Number -> Integer
const normalize = (min, max) =>
  x => Math.floor(x * (max - min)) + min

// getNextSeed :: () -> State AppState Integer
const getNextSeed = () =>
  get(({ seed }) => nextSeed(seed))

// updateSeed :: Integer -> State AppState ()
const updateSeed = seed =>
  modify(assoc('seed', seed))

// nextValue :: Integer -> State AppState Number
const nextValue = converge(
  liftA2(constant),
  liftState(value),
  updateSeed
)

// random :: () -> State AppState Number
const random =
  composeK(nextValue, getNextSeed)

// between :: (Integer, Integer) -> State AppState Integer
const between = (min, max) => 
    random()
        .map(normalize(min, max));

const randomIndex = xs => between(0, xs.length);        
// #endregion

// #region generate

const getColors = () => getState('colors').map(option([]));
const getShapes = () => getState('shapes').map(option([]));
const buildCard = curry((color, shape) => ({
    id: `${color}-${shape}`,
    color,
    shape
}));
const buildCards = liftA2(buildCard);
const generateCards = converge(
    liftA2(buildCards),
    getColors,
    getShapes
);

// #endregion

// #region draw 
const getAt = index => array => Array.of(array[index]);
const unsetAt = index => array => [
    ...array.slice(0, index),
    ...array.slice(index + 1)
];
const drawCardAt = index => fanout(getAt(index), unsetAt(index));
// #endregion

// getDeck :: () -> State AppState Deck
const getDeck = () => generateCards()
    .map(xs => Pair([], xs));
/**
 Pair( 
     [ ],
     [ { id: "orange-square", color: "orange", shape: "square" }, { id: "orange-triangle", color: "orange", shape: "triangle" }, { id: "orange-circle", color: "orange", shape:
"circle" }, { id: "green-square", color: "green", shape: "square" }, { id: "green-triangle", color: "green", shape: "triangle" }, { id: "green-circle", color: "green", shape: "circle" }, { id: "blue-square", color: "blue", shape: "square" }, { id: "blue-triangle", color: "blue", shape: "triangle" }, { id: "blue-circle", color: "blue", shape: "circle" }, { id: "yellow-square", color: "yellow", shape: "square" }, { id: "yellow-triangle", color: "yellow", shape: "triangle" }, { id: "yellow-circle", color: "yellow", shape: "circle" } ] 
) 
 */
// draw ::  Integer -> Deck -> Deck    
const draw = compose(
    chain,
    drawCardAt
);
// const draw = index => deck => deck.chain(drawCardAt(index))

// drawRandom :: Deck -> State AppState Deck
// From the right side pair, get a random index, then draw the card by index
const drawRandom = converge(
    liftA2(draw),
    compose(
        randomIndex,
        snd
    ),
    liftState(identity)
)

console.log(
    getDeck()
        .chain(drawRandom)
        .chain(drawRandom)
        .chain(drawRandom)
        .evalWith(state).fst()
)
/**
 * [ { id: 'orange-square', color: 'orange', shape: 'square' },
  { id: 'blue-triangle', color: 'blue', shape: 'triangle' },
  { id: 'blue-square', color: 'blue', shape: 'square' } ]
 */
console.log(
    getDeck()
        .chain(drawRandom)
        .chain(drawRandom)
        .chain(drawRandom)
        .evalWith(state).snd()
)
/**
 [ { id: 'orange-triangle', color: 'orange', shape: 'triangle' },
  { id: 'orange-circle', color: 'orange', shape: 'circle' },
  { id: 'green-square', color: 'green', shape: 'square' },
  { id: 'green-triangle', color: 'green', shape: 'triangle' },
  { id: 'green-circle', color: 'green', shape: 'circle' },
  { id: 'blue-circle', color: 'blue', shape: 'circle' },
  { id: 'yellow-square', color: 'yellow', shape: 'square' },
  { id: 'yellow-triangle', color: 'yellow', shape: 'triangle' },
  { id: 'yellow-circle', color: 'yellow', shape: 'circle' } ]
 */

 const repeat = (num, elem) => 
    num === 1
        ? [elem]
        : repeat(num - 1, elem).concat([elem]);

const drawNine = mreduce(
    Endo,
    repeat(9, chain(drawRandom))
);

const drawFromDeck = compose(
    drawNine, getDeck
)
const over = (key, fn) => modify(mapProps({[key]: fn}));
const setCards = deck => over('cards', constant(deck.fst()))

const pickCards = composeK(setCards, drawFromDeck)

console.log(
    pickCards()
        .execWith(state)
)
复制代码

 

posted @   Zhentiw  阅读(280)  评论(0编辑  收藏  举报
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