设计模式 - 享元模式(Flyweight Pattern)

随着面向对象技术的应用普及和成熟,使其在解决一些扩展性和灵活性的问题上表现出色。但是随着系统的复杂性的增加,系统新增的类和其对象也是日渐增多,当对象数量过多时,会占用大量内存空间,导致运行代价过高,系统性能下降问题。

享元模式的诞生就是为了解决这些问题。通过共享技术重用相似或者类似的对象,可以共享的相同内容称为内部状态;需要外部环境来设置的不能共享的称为外部状态。享元模式中会使用到工厂模式,来创建和维护对象池(享元池)来存储具有相同状态的享元对象。

那什么是享元模式呢?

享元模式 - 运用共享技术有效支持细粒度的对象的复用。系统只使用少量的对象。而这些对象都很相似,状态变化很小,可以实现对象的多次复用。由于享元模式要求能够共享的对象必须是细粒度对象,因此它又称为轻量级模式,它是一种对象结构型模式。以下是其UML类图

优点

减少创建内存开销,节省内存空间,提高程序运行效率

缺点

提高了系统的复杂度,需要分离出外部状态和内部状态,而且外部状态具有固有化的性质,不应该随着内部状态的变化而变化,否则会造成系统的混乱。

 

FlyWeightFactory: 享元对象工厂,负责维护享元模式对象

FlyWeight: 抽象类或者接口 

ConcreteFlyWeight 具体享元类

下面是享元模式的例子

namespace ConsoleApp3.Flyweight
{
    /// <summary>
    /// Abstract flyweight class
    /// </summary>
    public interface IFlyweight
    {
        void Update();
    }
}

ConcreteFlyweight1

using System;

namespace ConsoleApp3.Flyweight
{
    public class ConcreteFlyWeight1 : IFlyweight
    {
        public ConcreteFlyWeight1(FlyWeightFactory flyWeightFactory)
        {
            flyWeightFactory.Attach(this);
        }

        public void Update()
        {
            Console.WriteLine("execute ConcreteFlyWeight1");
        }
    }
}

ConcreteFlyweight2

using System;

namespace ConsoleApp3.Flyweight
{
    public class ConcreteFlyWeight2 : IFlyweight
    {
        public ConcreteFlyWeight2(FlyWeightFactory flyWeightFactory)
        {
            flyWeightFactory.Attach(this);
        }
        public void Update()
        {
            Console.WriteLine("execute ConcreteFlyWeight2");
        }
    }
}

FlyWeightFactory

using System.Collections.Generic;
using System.Linq;

namespace ConsoleApp3.Flyweight
{
    public class FlyWeightFactory
    {
        private List<IFlyweight> flyweights = new List<IFlyweight>();
        public void Attach(IFlyweight flyweight)
        {
            if (!flyweights.Contains(flyweight))
            {
                flyweights.Add(flyweight);
            }
        }

      public IFlyweight GetFlyweight(Type type)
      {
        return flyweights.FirstOrDefault(p => p.GetType() == type);
      }

    }

}

Demo

           FlyWeightFactory factory = new FlyWeightFactory();

        var flyweightO = factory.GetFlyweight(typeof(ConcreteFlyWeight1));
        flyweightO.Update();
        var flyweightT = factory.GetFlyweight(typeof(ConcreteFlyWeight2));
        flyweightT.Update();

 

运行结果

 

posted @ 2022-09-08 16:26  竹林溪风  阅读(50)  评论(0编辑  收藏  举报