摘要: using UnityEngine; using System.Collections; public class local_storage : MonoBehaviour { // Use this for initialization void Start () { //设定数据 不是代码 / 阅读全文
posted @ 2021-06-18 20:40 All_Nighter 阅读(56) 评论(0) 推荐(0) 编辑
摘要: //获取CPU序列号 public string GetCPUSerialNumber() { try { ManagementObjectSearcher searcher = new ManagementObjectSearcher("Select * From Win32_Processor" 阅读全文
posted @ 2021-06-18 14:36 All_Nighter 阅读(907) 评论(1) 推荐(0) 编辑