摘要:
using UnityEngine; using System.Collections; public class local_storage : MonoBehaviour { // Use this for initialization void Start () { //设定数据 不是代码 / 阅读全文
摘要:
//获取CPU序列号 public string GetCPUSerialNumber() { try { ManagementObjectSearcher searcher = new ManagementObjectSearcher("Select * From Win32_Processor" 阅读全文