摘要:
using System; using System.IO; using System.Runtime.InteropServices; using UnityEngine; [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] 阅读全文
摘要:
string pLocalFilePath ="";//要复制的文件路径 string pSaveFilePath ="";//指定存储的路径 if (File.Exists(pLocalFilePath))//必须判断要复制的文件是否存在 { File.Copy(pLocalFilePath, p 阅读全文