射线点击物体
ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Input.GetMouseButton(0)) { RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.transform.tag == "cube") { //调试画出的射线 Debug.DrawLine(transform.position, hit.point); //观察射线碰撞点 Debug.Log(hit.point); //实现鼠标点击不松开,物体跟随鼠标移动,但是效果不怎么好 obj.transform.position = new Vector3(hit.point.x, hit.point.y, obj.transform.position.z); //点击变色,就是为了提示哪个被点击了 hit.transform.renderer.material.color = Color.red; } }