Unity AVProVideo插件添加播放事件

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RenderHeads.Media.AVProVideo;
 
 
public class AVPevent : MonoBehaviour {
 
    public MediaPlayer mediaplayer;
    void Start () {
        mediaplayer.Events.AddListener(OnMediaPlayerEvent);
        SetMovie("/game2/start/piantou.mp4");
    }
    void SetMovie(string mp4Str)//gamex + "/start/piantou.mp4"
    {
        mediaplayer.OpenVideoFromFile(MediaPlayer.FileLocation.RelativeToStreamingAssetsFolder, Application.streamingAssetsPath + mp4Str, true);
        mediaplayer.m_Loop = false;
        mediaplayer.Play();
    }
    /// <summary>
    /// AVPro事件管理
    /// </summary>
    /// <param name="mp"></param>
    /// <param name="et"></param>
    /// <param name="errorCode"></param>
    void OnMediaPlayerEvent(MediaPlayer mp,MediaPlayerEvent.EventType et,ErrorCode errorCode)
    {
        switch (et)
        {
            case MediaPlayerEvent.EventType.Started:
                print("startedEvent开始事件触发");
                OnMediaPlayerStarted(mp);
                break;
            case MediaPlayerEvent.EventType.FinishedPlaying:
                print("finishedEvent结束事件触发");
                OnMediaPlayerFinished(mp);
                break;
        }
    }
    /// <summary>
    /// 开始事件触发
    /// </summary>
    /// <param name="mp"></param>
    void OnMediaPlayerStarted(MediaPlayer mp)
    {
        print("开始事件触发的后续");
        
    }
    /// <summary>
    /// 结束事件触发
    /// </summary>
    /// <param name="mp"></param>
    void OnMediaPlayerFinished(MediaPlayer mp)
    {
        print("结束事件触发的后续");
        if (mp.m_VideoPath.Contains("piantou"))
            SetMovie("/game2/time/movie.mp4");
        else if (mp.m_VideoPath.Contains("movie"))
            SetMovie("/game2/start/piantou.mp4");
    }
    // Update is called once per frame
    void Update () {
        
    }
}

 

posted @ 2021-03-13 09:57  All_Nighter  阅读(484)  评论(0编辑  收藏  举报