unity Vectrosity插件画线

using UnityEngine;
using Vectrosity;
public class myLines : MonoBehaviour {
    void Start () {
        //定义屏幕上的6个点,左下角为(0,0)
        var linePoints = new List<Vector2>() { new Vector2(200, 500), 
        new Vector2(200,600), new Vector2(300, 600), new Vector2(300, 500),
        new Vector2(400,500), new Vector2(400, 600) };
 
        //定义对象:myline 
        var myline = new VectorLine("Line", linePoints, 2.0f, LineType.Continuous);
        myline.lineWidth = 4.0f;    //定义线宽 
        myline.Draw();
 
        //初始化颜色对象
        var myColors = new List< Color32 > ();
        myColors.Add(Color.red);
        myColors.Add(Color.green);
        myColors.Add(Color.white);
        myColors.Add(Color.blue);
        myColors.Add(Color.yellow);
        
        myline.smoothColor = true;  //设置线条颜色平滑
        myline.SetColors(myColors);  
    }

 

posted @ 2021-01-20 21:29  All_Nighter  阅读(488)  评论(0编辑  收藏  举报