【协议】自己做个DNS代理
DNS是域名系统的缩写。DNS支持使用TCP和UDP协议,使用53号端口。可能是国产教科书的缘故,许多人都不知道DNS还可以在TCP协议上传输。当然,国内的绝大多数DNS服务器都不支持TCP协议。本文讲述如何动手制作一个DNS代理。
你可能要问我:满世界都是DNS服务器,为什么要写一个DNS代理?
答案很简单:
1、某些网络为了节约成本没有架设DNS服务器,需要一个轻量级的解决方案;
2、升级的DNS代理可以实现一些企业需要的管理功能;
3、我们国家防火墙看不懂TCP封装的DNS数据;
4、学习网络协议。
如果你需要一个增强版的DNS代理,比如可以修改DNS请求和回答,可以参考使用此开源类库:ARSoft.Tools.Net。
至于这个DNS代理能给你带来什么,还要由你自己决定。
本文目标:制作一个稳定的、支持TCP和UDP协议的、可强制使用TCP协议请求的、支持IPv6的DNS代理。
既然提到了要支持TCP协议,就简单提一下TCP协议封装和UDP协议封装的差异:UDP是直接传送消息;TCP封装的消息在消息前增加了所跟随消息的长度数据,其占用两个字节,使用大端序作为其字节序。
那么我们需要做的事情是:
1、同时监听TCP和UDP的53号端口;
2、接收到数据就原封不动的转发给外部的DNS服务器;
3、把DNS服务器返回的数据原封不动的返回给请求者;
4、继续监听。
实现代码:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 | using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; namespace SimpleDnsProxy { public class DnsProxy : IDisposable { private const int DNS_PORT = 53; private const int BUFFER_SIZE = 4096; private const int RETRY_TIMES = 3; private readonly IPAddress[] _dnsServers; private readonly AddressFamily _addressFamily; private readonly int _listenerCount; private readonly bool _forceTcp; private readonly object _aysncRoot = new object (); private Socket _udpSocket = null ; private Socket _tcpSocket = null ; private Socket _udpQuerySocket = null ; private Socket _tcpQuerySocket = null ; private int _serverIndex = 0; static DnsProxy() { DefaultV4 = new DnsProxy( new [] { IPAddress.Parse( "8.8.4.4" ), //google IPAddress.Parse( "208.67.220.220" ), //opendns IPAddress.Parse( "8.8.8.8" ), //google IPAddress.Parse( "208.67.222.222" ), //opendns }, AddressFamily.InterNetwork, 10, true ); DefaultV6 = new DnsProxy( new [] { IPAddress.Parse( "2001:4860:4860::8844" ), //google IPAddress.Parse( "2620:0:ccd::2" ), //opendns IPAddress.Parse( "2001:4860:4860::8888" ), //google IPAddress.Parse( "2620:0:ccc::2" ), //opendns }, AddressFamily.InterNetworkV6, 10, true ); } public static DnsProxy DefaultV4 { get ; private set ; } public static DnsProxy DefaultV6 { get ; private set ; } public DnsProxy(IPAddress[] dnsServers, AddressFamily addressFamily, int listenerCount, bool forceTcp = false ) { if (dnsServers == null ) throw new ArgumentNullException( "dnsServers" ); if (dnsServers.Length == 0) throw new ArgumentException( "at least need one server address" ); if (dnsServers.Any(s => s.AddressFamily != addressFamily)) throw new ArgumentException( "some dns servers address not belong to specified address family" ); _dnsServers = dnsServers; _addressFamily = addressFamily; _listenerCount = listenerCount; _forceTcp = forceTcp; if (!Socket.OSSupportsIPv4 && addressFamily == AddressFamily.InterNetwork) throw new NotSupportedException( "OS not supports IPv4 address family" ); if (!Socket.OSSupportsIPv6 && addressFamily == AddressFamily.InterNetworkV6) throw new NotSupportedException( "OS not supports IPv6 address family" ); _udpSocket = new Socket(addressFamily, SocketType.Dgram, ProtocolType.Udp); _tcpSocket = new Socket(addressFamily, SocketType.Stream, ProtocolType.Tcp); _udpQuerySocket = new Socket(addressFamily, SocketType.Dgram, ProtocolType.Udp); _tcpQuerySocket = new Socket(addressFamily, SocketType.Stream, ProtocolType.Tcp); } public void Start() { EndPoint ep = new IPEndPoint(_addressFamily == AddressFamily.InterNetwork ? IPAddress.Any : IPAddress.IPv6Any, DNS_PORT); _udpSocket.Bind(ep); for ( int i = 0; i < _listenerCount; i++) { AsyncState state = new AsyncState { Buffer = new byte [BUFFER_SIZE], EndPoint = new IPEndPoint(_addressFamily == AddressFamily.InterNetwork ? IPAddress.Any : IPAddress.IPv6Any, DNS_PORT), }; StartUdpListen(state); } _tcpSocket.Bind(ep); _tcpSocket.Listen(_listenerCount); for ( int i = 0; i < _listenerCount; i++) { StartTcpListen(); } } private void TcpAccept_Completed( object sender, SocketAsyncEventArgs e) { try { byte [] buf = new byte [BUFFER_SIZE]; int size = e.AcceptSocket.Receive(buf); buf = TcpQuery(buf.Take(size).ToArray()); e.AcceptSocket.Send(buf); e.AcceptSocket.Disconnect( false ); e.AcceptSocket.Dispose(); } catch { } StartTcpListen(); } private void UdpAsyncCallback(IAsyncResult ar) { var state = ar.AsyncState as AsyncState; try { int size = _udpSocket.EndReceiveFrom(ar, ref state.EndPoint); byte [] buf = state.Buffer; IEnumerable< byte > data = BitConverter.GetBytes(( short )size); if (BitConverter.IsLittleEndian) data = data.Reverse(); buf = _forceTcp ? TcpQuery(data.Concat(buf.Take(size)).ToArray()).Skip(2).ToArray() : UdpQuery(buf.Take(size).ToArray()); _udpSocket.SendTo(buf, state.EndPoint); state.EndPoint = new IPEndPoint(_addressFamily == AddressFamily.InterNetwork ? IPAddress.Any : IPAddress.IPv6Any, DNS_PORT); } catch { } StartUdpListen(state); } private byte [] UdpQuery( byte [] message) { EndPoint ep = CreateServerEndPoint(); byte [] buf = new byte [BUFFER_SIZE]; int size = -1; int retry = 0; try { lock (_aysncRoot) do { _udpQuerySocket.SendTo(message, ep); size = _udpQuerySocket.ReceiveFrom(buf, ref ep); } while (size == 0 && retry++ < RETRY_TIMES); } catch { _serverIndex = (_serverIndex + 1) % _dnsServers.Length; } return buf.Take(size).ToArray(); } private byte [] TcpQuery( byte [] message) { EndPoint ep = CreateServerEndPoint(); byte [] buf = new byte [BUFFER_SIZE]; int size = -1; int retry = 0; try { lock (_aysncRoot) do { if (size == 0 || !_tcpQuerySocket.Connected && _tcpQuerySocket.IsBound) { _tcpQuerySocket.Dispose(); _tcpQuerySocket = new Socket(_addressFamily, SocketType.Stream, ProtocolType.Tcp); } if (!_tcpQuerySocket.Connected) _tcpQuerySocket.Connect(ep); _tcpQuerySocket.Send(message); size = _tcpQuerySocket.Receive(buf); } while (size == 0 && retry++ < RETRY_TIMES); } catch { _serverIndex = (_serverIndex + 1) % _dnsServers.Length; } return buf.Take(size).ToArray(); } private EndPoint CreateServerEndPoint() { return new IPEndPoint(_dnsServers[_serverIndex], DNS_PORT); } private SocketAsyncEventArgs CreateSocketAsyncEventArgs() { var args = new SocketAsyncEventArgs(); args.Completed += new EventHandler<SocketAsyncEventArgs>(TcpAccept_Completed); return args; } private void StartUdpListen(AsyncState state) { try { _udpSocket.BeginReceiveFrom(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, ref state.EndPoint, UdpAsyncCallback, state); } catch (ObjectDisposedException) { return ; } catch { StartUdpListen(state); } } private void StartTcpListen() { try { _tcpSocket.AcceptAsync(CreateSocketAsyncEventArgs()); } catch (ObjectDisposedException) { return ; } catch { StartTcpListen(); } } public void Stop() { _udpSocket.Shutdown(SocketShutdown.Both); _tcpSocket.Shutdown(SocketShutdown.Both); } #region IDisposable.Dispose void IDisposable.Dispose() { _udpSocket.Dispose(); _tcpSocket.Dispose(); _udpQuerySocket.Dispose(); _tcpQuerySocket.Dispose(); } #endregion private class AsyncState { public byte [] Buffer; public EndPoint EndPoint; } } } |
调用代码:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | using System.Threading; namespace SimpleDnsProxy { class Program { static void Main( string [] args) { DnsProxy.DefaultV4.Start(); DnsProxy.DefaultV6.Start(); new ManualResetEvent( false ).WaitOne(); } } } |
经过了许多测试,目前此版本比较稳定。
如果能得到类似如下的结果,说明本机的DNS代理服务执行正确。
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