ios--绘图介绍
iOS–绘图介绍
绘制图像的三种方式
一. 子类化UIView,在drawRect:方法画图
执行方法时,系统会自行创建画布(CGContext),并且讲画布推到堆栈的栈顶位置
执行完毕后,系统会执行pop出这个画布。
- (void)drawRect:(CGRect)rect{
CGContextRef con = UIGraphicsGetCurrentContext();
CGContextAddEllipseInRect(con, CGRectMake(0,0,100,100));
CGContextSetFillColorWithColor(con, [UIColor blueColor].CGColor);
CGContextFillPath(con);
}
二. 直接UIGraphicsBeginImageContextWithOptions绘图
UIGraphicsBeginImageContextWithOptions (
CGSize size,
BOOL opaque,
CGFloat scale
);
参数:size–画布大小
参数:opaque–不透明
参数:scale–放大比例,设置为0,表示和屏幕自适应。(此参数和image中的scale是一样的)
UIGraphicsBeginImageContextWithOptions(CGSizeMake(100,100), NO, 0);
UIBezierPath* p = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0,0,100,100)];
[[UIColor blueColor] setFill];
[p fill];
UIImage* im = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *imgView = [[UIImageView alloc]initWithImage:im];
imgView.frame = CGRectMake(100, 100, im.size.width, im.size.height);
[self.view addSubview:imgView];
三. layer.delegate代理绘制图片
UIView子类的drawLayer:inContext:方法中实现绘图任务。drawLayer:inContext:方法是一个绘制图层内容的代理方法。为了能够调用drawLayer:inContext:方法,我们需要设定图层的代理对象。
注意点:
1. drawLayer:inContext:代理方法需要写在UIView子类中,如果写在UIViewController中会出现内存过度释放问题。
2. 不应该将UIView对象设置为显示层的委托对象,这是因为UIView对象已经是隐式层的代理对象,再将它设置为另一个层的委托对象就会出问题。
下面是实现代码的声明和实现文件
@interface LayerDelegate : NSObject
@end
@interface LayerDelegateView : UIView
@end
@implementation LayerDelegate
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx{
//1.绘制图形
//画一个圆
CGContextAddEllipseInRect(ctx, CGRectMake(50, 50, 100, 100));
//设置属性(颜色)
CGContextSetRGBFillColor(ctx, 0, 0, 1, 1);
//2.渲染
CGContextFillPath(ctx);
}
@end
@interface LayerDelegateView ()
@property (strong, nonatomic) LayerDelegate *delegate;
@end
@implementation LayerDelegateView
- (void)drawRect:(CGRect)rect {
// Drawing code
}
- (instancetype)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
CALayer *myLayer = [CALayer layer];
self.delegate = [[LayerDelegate alloc]init];
myLayer.delegate = self.delegate;
myLayer.backgroundColor = [UIColor brownColor].CGColor;
myLayer.bounds = CGRectMake(0, 0, 200, 150);
myLayer.anchorPoint = CGPointZero;
myLayer.position = CGPointMake(100, 100);
myLayer.cornerRadius = 20;
myLayer.shadowColor = [UIColor blackColor].CGColor;
myLayer.shadowOffset = CGSizeMake(10, 20);
myLayer.shadowOpacity = 0.6;
[myLayer setNeedsDisplay]; // 调用此方法,drawLayer: inContext:方法才会被调用。
[self.layer addSublayer:myLayer];
}
return self;
}
@end
绘图CGContext堆栈介绍
CGContext被存放在系统的一个绘图上下文堆栈区中,我们编辑CGContext的时候,可以将CGContext push到栈顶,然后在编辑完成时,将GContext pop出栈顶。下面的代码简单介绍了其使用。
UIImage *img1;
UIImage *img2;
//在绘图上下文1中绘图
UIGraphicsBeginImageContextWithOptions(CGSizeMake(200, 100), NO, 0.0);
[@"第一个" drawInRect:CGRectMake(10, 20, 80, 20) withAttributes:@{NSFontAttributeName:[UIFont systemFontOfSize:12]}];
img1 = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsPushContext(UIGraphicsGetCurrentContext());
UIGraphicsEndImageContext();//!!!: 这个等等删掉试试看
//跳转到绘图上下文2中绘图
UIGraphicsBeginImageContextWithOptions(CGSizeMake(200, 100), NO, 0.0);
[@"第二个" drawInRect:CGRectMake(10, 20, 80, 20) withAttributes:@{NSFontAttributeName:[UIFont systemFontOfSize:12]}];
img2 = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//pop返回到绘图上下文1中绘图
UIGraphicsPopContext();
[@"再第一个" drawInRect:CGRectMake(110, 20, 80, 20) withAttributes:@{NSFontAttributeName:[UIFont systemFontOfSize:12]}];
img1 = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsPushContext(UIGraphicsGetCurrentContext());
UIGraphicsEndImageContext();
//pop返回到绘图上下文1中绘图
UIGraphicsPopContext();
[@"再再第一个" drawInRect:CGRectMake(10, 40, 80, 20) withAttributes:@{NSFontAttributeName:[UIFont systemFontOfSize:12]}];
img1 = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//绘图上下文1和绘画上下文2中的图片显示出来
UIImageView *imgView1 = [[UIImageView alloc]initWithImage:img1];
imgView1.frame = CGRectMake(0, 100, 200, 100);
imgView1.backgroundColor = [UIColor yellowColor];
[self.view addSubview:imgView1];
UIImageView *imgView2 = [[UIImageView alloc]initWithImage:img2];
imgView2.frame = CGRectMake(0, 300, 200, 100);
imgView2.backgroundColor = [UIColor redColor];
[self.view addSubview:imgView2];