AS3加载图片的两种方法
package net.burchin.loading { import flash.display.Sprite; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Loader; import flash.display.LoaderInfo; import flash.text.TextField; import flash.net.URLRequest; import flash.events.Event; import flash.events.ProgressEvent; import flash.geom.Matrix; public class LoadingDoc extends Sprite { private var _imageData:BitmapData; //图片 private var _loader:Loader; //装载 private var _rate:TextField; //进度显示 public function LoadingDoc() { init(); _rate.text = '开始下载'; _rate.autoSize = 'center'; _rate.textColor = 0x000000; _rate.x = (stage.stageWidth - _rate.width)/2; _rate.y = (stage.stageHeight - _rate.height)/2; this.addChild(_rate); sendRequest('images/flower.jpg'); } //初始化 private function init() { _imageData = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xFFFFFFFF); _loader = new Loader(); _rate = new TextField(); } //发送请求 private function sendRequest(p_url:String) { var m_request = new URLRequest(p_url); _loader.load(m_request); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete); _loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); } //事件,下载完毕 private function onComplete(e:Event) { _imageData.draw(_loader, new Matrix(stage.stageWidth/_loader.width, 0, 0, stage.stageHeight/_loader.height, 0, 0)); var m_image:Bitmap = new Bitmap(_imageData); this.removeChild(_rate); this.addChild(m_image); } //事件,下载中 private function onProgress(e:Event) { var m_info:LoaderInfo = e.target as LoaderInfo; var m_percent:uint = (m_info.bytesLoaded/m_info.bytesTotal)*100; _rate.text = '已经下载'+m_percent.toString()+'%'; } } }
另一种方法:
package net.burchin.loading {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
import flash.utils.ByteArray;
import flash.events.Event;
import flash.geom.Matrix;
public class LoadingByByteArrayDoc extends Sprite {
private var _imageData:BitmapData; //图片数据
private var _loader:Loader; //装载
public function LoadingByByteArrayDoc():void {
init();
sendRequest('images/flower.jpg');
}
//初始化
private function init():void {
_imageData = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xFFFFFFFF);
_loader = new Loader();
}
//发送请求
private function sendRequest(p_url:String):void {
var m_request:URLRequest = new URLRequest(p_url);
var m_loader:URLLoader = new URLLoader();
m_loader.dataFormat = URLLoaderDataFormat.BINARY;
m_loader.addEventListener(Event.COMPLETE, onSendComplete);
m_loader.load(m_request);
}
//事件,请求发送完毕
private function onSendComplete(e:Event):void {
var m_content:ByteArray = e.target.data as ByteArray;
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
_loader.loadBytes(m_content);
}
//事件,装载完毕
private function onLoadComplete(e:Event):void {
_imageData.draw(_loader, new Matrix(stage.stageWidth/_loader.width, 0, 0, stage.stageHeight/_loader.height, 0, 0));
var m_image:Bitmap = new Bitmap(_imageData);
this.addChild(m_image);
}
}
}