代码滑动panorama-即程序中设置SelectedIndex
我们都知道panorama的SelectedIndex属性是只读的,所以通过修改它,在程序滑动panorama似乎不可能。那么是不是就没有办法了呢?
其实我们可以通过设置SelectedItemProperty这个依赖属性来改变SelectedItem的值。
设置方法如下:
pan.SetValue(Panorama.SelectedItemProperty, pan.Items[newIndex]);
虽然可以通过程序改变SelectedItem,但是panorama不会立即更新,我们只需要加一个小技巧,代码如下:
(pan.Items[curIndex] as PanoramaItem).Visibility = Visibility.Collapsed; pan.SetValue(Panorama.SelectedItemProperty, pan.Items[(curIndex + 1) % pan.Items.Count]); pan.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity)); (pan.Items[curIndex] as PanoramaItem).Visibility = Visibility.Visible;
这样虽然实现了Item切换,却缺少动画效果,那么我们就需要找到相应的item控件,为其添加RenderTransform动画,即动画的target是RenderTransform。
具体实现如下:
private void slidePanorama(Panorama pan) { FrameworkElement panWrapper = VisualTreeHelper.GetChild(pan, 0) as FrameworkElement; FrameworkElement panTitle = VisualTreeHelper.GetChild(panWrapper, 1) as FrameworkElement; //Get the panorama layer to calculate all panorama items size FrameworkElement panLayer = VisualTreeHelper.GetChild(panWrapper, 2) as FrameworkElement; //Get the title presenter to calculate the title size FrameworkElement panTitlePresenter = VisualTreeHelper.GetChild(VisualTreeHelper.GetChild(panTitle, 0) as FrameworkElement, 1) as FrameworkElement; //Current panorama item index int curIndex = pan.SelectedIndex; //Get the next of next panorama item FrameworkElement third = VisualTreeHelper.GetChild(pan.Items[(curIndex + 2) % pan.Items.Count] as PanoramaItem, 0) as FrameworkElement; //Be sure the RenderTransform is TranslateTransform if (!(pan.RenderTransform is TranslateTransform) || !(panTitle.RenderTransform is TranslateTransform)) { pan.RenderTransform = new TranslateTransform(); panTitle.RenderTransform = new TranslateTransform(); } //Increase width of panorama to let it render the next slide (if not, default panorama is 480px and the null area appear if we transform it) pan.Width = 960; //Animate panorama control to the right Storyboard sb = new Storyboard(); DoubleAnimation a = new DoubleAnimation(); a.From = 0; a.To = -(pan.Items[curIndex] as PanoramaItem).ActualWidth; //Animate the x transform to a width of one item a.Duration = new Duration(TimeSpan.FromMilliseconds(700)); a.EasingFunction = new CircleEase(); //This is default panorama easing effect sb.Children.Add(a); Storyboard.SetTarget(a, pan.RenderTransform); Storyboard.SetTargetProperty(a, new PropertyPath(TranslateTransform.XProperty)); //Animate panorama title separately DoubleAnimation aTitle = new DoubleAnimation(); aTitle.From = 0; aTitle.To = (panLayer.ActualWidth - panTitlePresenter.ActualWidth) / (pan.Items.Count - 1) * 1.5; //Calculate where should the title animate to aTitle.Duration = a.Duration; aTitle.EasingFunction = a.EasingFunction; //This is default panorama easing effect sb.Children.Add(aTitle); Storyboard.SetTarget(aTitle, panTitle.RenderTransform); Storyboard.SetTargetProperty(aTitle, new PropertyPath(TranslateTransform.XProperty)); //Start the effect sb.Begin(); //After effect completed, we change the selected item a.Completed += (obj, args) => { //Reset panorama width pan.Width = 480; //Change the selected item (pan.Items[curIndex] as PanoramaItem).Visibility = Visibility.Collapsed; pan.SetValue(Panorama.SelectedItemProperty, pan.Items[(curIndex + 1) % pan.Items.Count]); pan.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity)); (pan.Items[curIndex] as PanoramaItem).Visibility = Visibility.Visible; //Reset panorama render transform (pan.RenderTransform as TranslateTransform).X = 0; //Reset title render transform (panTitle.RenderTransform as TranslateTransform).X = 0; //Because of the next of next item will be load after we change the selected index to next item //I do not want it appear immediately without any effect, so I create a custom effect for it if (!(third.RenderTransform is TranslateTransform)) { third.RenderTransform = new TranslateTransform(); } Storyboard sb2 = new Storyboard(); DoubleAnimation aThird = new DoubleAnimation() { From = 100, To = 0, Duration = new Duration(TimeSpan.FromMilliseconds(300)) }; sb2.Children.Add(aThird); Storyboard.SetTarget(aThird, third.RenderTransform); Storyboard.SetTargetProperty(aThird, new PropertyPath(TranslateTransform.XProperty)); sb2.Begin(); }; }