SilverLight:在MVVM中实现多事件
在开发Silverlight项目时,如果使用了MVVM架构时,可以实现业务逻辑与界面的完全分离。事件可以通过实现接口ICommand达到效果,比如:Button控件,如果要实现单击效果时,可以通过绑定Command即可。
但是如果需要实现鼠标离开Button事件怎么实现呢,就这是今天需要讨论的问题=》多事件实现
项目架构如下图:
我今天主要用Button做实验,来实现Button控件的单击事件和鼠标离开事件。这在非MVVM架构下非常容易实现。但是在MVVM架构,我们需要引用System.Windows.Interactivity.dll,此动态库存放的位置为C:\Program Files\Microsoft SDKs\Expression\Blend 3\Interactivity\Libraries\Silverlight\System.Windows.Interactivity.dll
关于System.Windows.Interactivity.dll的介绍,请查看http://msdn.microsoft.com/zh-cn/library/system.windows.interactivity(v=Expression.40).aspx
通过引用动态库,然后在MainPage.xaml中实现Button的两个事件。代码如下:
MainPage.xaml
<UserControl x:Class="MoreEvent.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:local="clr-namespace:MoreEventViewModel;assembly=MoreEventViewModel"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400">
<UserControl.Resources>
<local:MoreEventsViewModel x:Key="k"/>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="White" DataContext="{StaticResource k}">
<Button Content="测试多事件" Width="70" Height="25">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<i:InvokeCommandAction Command="{Binding BtnClick}"/>
</i:EventTrigger>
<i:EventTrigger EventName="MouseLeave">
<i:InvokeCommandAction Command="{Binding MouseLeave}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
</Grid>
</UserControl>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:local="clr-namespace:MoreEventViewModel;assembly=MoreEventViewModel"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400">
<UserControl.Resources>
<local:MoreEventsViewModel x:Key="k"/>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="White" DataContext="{StaticResource k}">
<Button Content="测试多事件" Width="70" Height="25">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<i:InvokeCommandAction Command="{Binding BtnClick}"/>
</i:EventTrigger>
<i:EventTrigger EventName="MouseLeave">
<i:InvokeCommandAction Command="{Binding MouseLeave}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
</Grid>
</UserControl>
那么ViewModel和ICommand的实现非常简单,两个文件的代码如下
MoreEventsViewModel.cs
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace MoreEventViewModel
{
public class MoreEventsViewModel
{
public MoreEventsViewModel()
{
}
private void MouseLeaveEvent(object obj)
{
MessageBox.Show("测试鼠标离开事件");
}
private void BtnClickEvent(object obj)
{
MessageBox.Show("测试单击事件");
}
public ICommand MouseLeave
{
get { return new MoreEventCommand(MouseLeaveEvent); }
}
public ICommand BtnClick
{
get { return new MoreEventCommand(BtnClickEvent); }
}
}
}
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace MoreEventViewModel
{
public class MoreEventsViewModel
{
public MoreEventsViewModel()
{
}
private void MouseLeaveEvent(object obj)
{
MessageBox.Show("测试鼠标离开事件");
}
private void BtnClickEvent(object obj)
{
MessageBox.Show("测试单击事件");
}
public ICommand MouseLeave
{
get { return new MoreEventCommand(MouseLeaveEvent); }
}
public ICommand BtnClick
{
get { return new MoreEventCommand(BtnClickEvent); }
}
}
}
MoreEventCommand.cs
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace MoreEventViewModel
{
public class MoreEventCommand:ICommand
{
Action<object> _action;
public MoreEventCommand(Action<object> ac)
{
_action = ac;
}
public bool CanExecute(object parameter)
{
return true;
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
if (_action != null)
_action(parameter);
}
}
}
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace MoreEventViewModel
{
public class MoreEventCommand:ICommand
{
Action<object> _action;
public MoreEventCommand(Action<object> ac)
{
_action = ac;
}
public bool CanExecute(object parameter)
{
return true;
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
if (_action != null)
_action(parameter);
}
}
}
通过以上方法即可在MVVM实现多事件.通过这个件事,大家可以触类旁通,实现其它控件的多事件。希望对大家有用。