摘要: The following is a simple solution to the problem often encountered in computer graphics, determining whether or not a point (x,y) lies inside or outside a 2D polygonally bounded plane. This is necessary for example in applications such as polygon filling on raster devices, hatching in drafting software, and determining the intersection of multiple polygons. 阅读全文
posted @ 2015-12-16 10:18 古道轻风 阅读(816) 评论(0) 推荐(0) 编辑