import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
var square:Sprite = new Sprite();
square.graphics.beginFill(0xFFCC00);
square.graphics.drawRect(0, 0, 100, 100);
square.x = 100;
square.y = 200;
addChild(square);
square.addEventListener(MouseEvent.CLICK, traceCoordinates);
function traceCoordinates(event:MouseEvent):void
{
//将 point 对象从显示对象的(本地)坐标转换为舞台(全局)坐标。
var squareClickPoint:Point = new Point(square.mouseX,square.mouseY);
trace("display object coordinates:", squareClickPoint);
var stageClickPoint:Point = square.localToGlobal(squareClickPoint);
trace("stage coordinates:", stageClickPoint);
//将 point 对象从舞台(全局)坐标转换为显示对象的(本地)坐标。
var _stageClickPoint:Point=new Point(mouseX,mouseY);
var _squareClickPoint:Point = square.globalToLocal (_stageClickPoint);
trace("display object coordinates:", _squareClickPoint);
trace("stage coordinates:", _stageClickPoint);
}