package
{
/*库中有两个元件Ball和Mc*/
import flash.display.Sprite;
import flash.events.Event;
public class Circle extends Sprite
{
private var ball:Ball;
private var mc:Mc;
private var angle:Number = 0;
private var centerX:Number = 200;
private var centerY:Number = 200;
private var radius:Number = 40;
private var speed:Number = 0.1;
public function Circle()
{
init();
}
private function init()
{
mc = new Mc ;
mc.x = centerX;
mc.y = centerY;
addChild(mc);
ball = new Ball ;
ball.x = 0;
addChild(ball);
addEventListener(Event.ENTER_FRAME,onEnter);
}
public function onEnter(e:Event):void
{
ball.x = centerX + Math.sin(angle) * radius;
ball.y = centerY + Math.cos(angle) * radius;
angle += speed;
var dx:Number = ball.x - mc.x;
var dy:Number = ball.y - mc.y;
var dis:Number = Math.sqrt(dx * dx + dy * dy);
trace(dis);
var radians:Number = Math.atan2(dy,dx);
mc.rotation = radians * 180 / Math.PI;
trace(mc.rotation);
}
}
}