弧度度的关系 鼠标跟随 碰撞角度==
/*舞台上有mc1,mc2*/ var speed:Number = 2; var dx:Number = mc1.x - mc2.x; var dy:Number = mc1.y - mc2.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var radians:Number = Math.atan2(dy,dx);//弧度 var drgress:Number=radians*180/Math.PI;//弧度转化成度 //(radians=drgress/(180/Math.PI)||radians=drgress/180*Math.PI) trace(drgress); var vx:Number = Math.cos(radians) * speed; var vy:Number = Math.sin(radians) * speed;